Advances in network technologies have introduced opportunities for applications such as video conferencing, tele-medicine, and real-time multimedia applications. These applications require strict performance (or quality of service) requirements on the information transferred across a network. This paper describes a new algorithm, called Dynamic Window-Constrained Scheduling (DWCS), designed to meet the service constraints on packets from multiple streams with different performance objectives. Using only two attributes, a deadline and a loss-tolerance per packet stream, we show DWCS: (1) can limit the number of late packets over finite numbers of consecutive packets in loss-tolerant or delay-constrained, heterogeneous traffic s...
Scalable streams provide a layered representation for transmitting media contents over a channel wit...
Recent research on multimedia scheduling has focused on minimizing the rate-distortion cost of trans...
We consider streaming pre-encoded and packetized media over best-effort networks in the presence of ...
This paper describes an algorithm for scheduling packets in real-time multimedia data streams. Commo...
This paper describes how Dynamic Window-Constrained Scheduling (DWCS) can guarantee real-time servi...
Real-time media servers need to service hundreds and, possibly, thousands of clients, each with the...
This paper presents a new approach to window-constrained scheduling, suitable for multimedia and wea...
[[abstract]]Multimedia applications have become some of the most important applications on high spee...
This paper describes how Dynamic Window-Constrained Scheduling (DWCS) can guarantee hard real-time ...
Multimedia applications are often considered adaptive in the sense that their behaviour can be adapt...
Abstract:- Multimedia communications involving digital audio and video has rather strict delay requi...
Abstract—A common situation occurring when dealing with multimedia traffic is having large data fram...
This paper addresses the problem of choosing the best streaming policy for distortion optimal multip...
We present a general purpose model and schedulability condition for supporting multiple service clas...
The broad spread of packet data networks and the emergence of applications in multimedia communicat...
Scalable streams provide a layered representation for transmitting media contents over a channel wit...
Recent research on multimedia scheduling has focused on minimizing the rate-distortion cost of trans...
We consider streaming pre-encoded and packetized media over best-effort networks in the presence of ...
This paper describes an algorithm for scheduling packets in real-time multimedia data streams. Commo...
This paper describes how Dynamic Window-Constrained Scheduling (DWCS) can guarantee real-time servi...
Real-time media servers need to service hundreds and, possibly, thousands of clients, each with the...
This paper presents a new approach to window-constrained scheduling, suitable for multimedia and wea...
[[abstract]]Multimedia applications have become some of the most important applications on high spee...
This paper describes how Dynamic Window-Constrained Scheduling (DWCS) can guarantee hard real-time ...
Multimedia applications are often considered adaptive in the sense that their behaviour can be adapt...
Abstract:- Multimedia communications involving digital audio and video has rather strict delay requi...
Abstract—A common situation occurring when dealing with multimedia traffic is having large data fram...
This paper addresses the problem of choosing the best streaming policy for distortion optimal multip...
We present a general purpose model and schedulability condition for supporting multiple service clas...
The broad spread of packet data networks and the emergence of applications in multimedia communicat...
Scalable streams provide a layered representation for transmitting media contents over a channel wit...
Recent research on multimedia scheduling has focused on minimizing the rate-distortion cost of trans...
We consider streaming pre-encoded and packetized media over best-effort networks in the presence of ...