This paper describes a hybrid method which uses structural properties of raster lines, such as runs, to improve the efficiency of multi-point line generation. A quadruple-step algorithm is developed which requires fewer decision tests than other multi-point algorithms, while retaining the multi-point's advantage in pixel output efficiency, particularly when implemented in hardware. A hardware state-machine circuit is described which efficiently implements the algorithm and outputs a four pixel segment every machine cycle
In recent years, many line drawing algorithms have been proposed for 3D shape depiction. One common ...
A simple method is presented for optimizing the efficiency of drawing line stimuli in Turbo Pascal. ...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
The efficiency of line drawing algorithms underwrites the performance of many rendering and visualis...
The efficiency of linedrawing algorithms underwrites the performance of many rendering and visualisa...
The efficiency of linedrawing algorithms underwrites the performance of many rendering and visualisa...
Straight line is the most basic element of graphics, and it is of great significance to study fast a...
Line plotting is the one of the basic operations in the scan conversion. Bresenham’s line drawing al...
Line plotting is the one of the basic operations in the scan conversion. Bresenham’s line drawing al...
AbstractA unified treatment of incremental line-drawing algorithms understood from the viewpoint of ...
Line plotting is the one of the basic operations in the scan conversion. Bresenham’s line drawing al...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
One challenge for computer graphics and scientific visualization is to develop techniques to more ef...
One challenge for computer graphics and scientific visualization is to develop techniques to more ef...
In recent years, many line drawing algorithms have been proposed for 3D shape depiction. One common ...
In recent years, many line drawing algorithms have been proposed for 3D shape depiction. One common ...
A simple method is presented for optimizing the efficiency of drawing line stimuli in Turbo Pascal. ...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
The efficiency of line drawing algorithms underwrites the performance of many rendering and visualis...
The efficiency of linedrawing algorithms underwrites the performance of many rendering and visualisa...
The efficiency of linedrawing algorithms underwrites the performance of many rendering and visualisa...
Straight line is the most basic element of graphics, and it is of great significance to study fast a...
Line plotting is the one of the basic operations in the scan conversion. Bresenham’s line drawing al...
Line plotting is the one of the basic operations in the scan conversion. Bresenham’s line drawing al...
AbstractA unified treatment of incremental line-drawing algorithms understood from the viewpoint of ...
Line plotting is the one of the basic operations in the scan conversion. Bresenham’s line drawing al...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
One challenge for computer graphics and scientific visualization is to develop techniques to more ef...
One challenge for computer graphics and scientific visualization is to develop techniques to more ef...
In recent years, many line drawing algorithms have been proposed for 3D shape depiction. One common ...
In recent years, many line drawing algorithms have been proposed for 3D shape depiction. One common ...
A simple method is presented for optimizing the efficiency of drawing line stimuli in Turbo Pascal. ...
Performance improvements are always needed in computer graphics. Better performance frees up computa...