The sense of presence that a user experiences in a virtual environment is perhaps the best known attribute of virtual reality. It is an appeal to this sense of presence that is used to distinguish virtual reality as something different from merely a multimedia system or an interactive computer graphics display. Our basic understanding of presence, however, is still primarily anecdotal in nature. We have yet to rigorously explore basic questions about the nature of presence. We describe an application of virtual reality, virtual reality graded exposure (VRGE), in which a sense of presence is the salient factor determining the success of the application. Sujective and objective data from a clinical study on the usefulness of VRGE for treat...
During interaction with computer-based 3-D simulations like virtual reality, users may experience a ...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
This paper critiques existing methods and experimentation that use virtual reality (VR) and associat...
The aim of the current opinion paper is to challenge the current definition of presence in the conte...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Virtual Reality Head - Mounted Display (HMD) manufacturers claim that consumer electronics can final...
The primary objective of this concise collection is to explore the sense of presence that participan...
This study attempts to investigate the sense of presence in a fully immersive virtual environment. T...
Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceive...
This paper reviews the concept of presence in immersive virtual environments, the sense of being the...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
During interaction with computer-based 3-D simulations like virtual reality, users may experience a ...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
This paper critiques existing methods and experimentation that use virtual reality (VR) and associat...
The aim of the current opinion paper is to challenge the current definition of presence in the conte...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Virtual Reality Head - Mounted Display (HMD) manufacturers claim that consumer electronics can final...
The primary objective of this concise collection is to explore the sense of presence that participan...
This study attempts to investigate the sense of presence in a fully immersive virtual environment. T...
Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceive...
This paper reviews the concept of presence in immersive virtual environments, the sense of being the...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
The concept of presence, i.e. the sensation of 'being there' in a mediated environment, has received...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
During interaction with computer-based 3-D simulations like virtual reality, users may experience a ...
Virtual environments (VEs) are thought to elicit a sense of presence to the user. The sense of prese...
This paper critiques existing methods and experimentation that use virtual reality (VR) and associat...