This paper reports on the investigation of the differential levels of effectiveness of various interaction techniques on a simple rotation and translation task on the virtual workbench. Manipulation time and number of collisions were measured for subjects using four device sets (unimanual glove, bimanual glove, unimanual stick, and bimanual stick). Participants were also asked to subjectively judge each device's effectiveness. Performance results indicated a main effect for device (better performance for users of the stick(s)), but not for number of hands. Subjective results supported these findings, as users expressed a preference for the stick(s)
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
This paper reports empirical results from two studies of effective user interaction in immersive vir...
© 2018, The Author(s). Virtual reality technologies (VR) have advanced rapidly in the last few years...
We discuss a two-handed user interface designed to support three-dimensional neurosurgical visualiza...
Abstract: We developed a free form deformation application for an immersive envi-ronment in which us...
This paper investigates human bias, consistency and individual differences when performing object ma...
This paper evaluates interaction methods within the general framework of navigation, selection, and ...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...
International audienceThis paper compares three interactive techniques for two-user collaborative ma...
In this paper, we present the results of a user study with a bimanual haptic setup. The goal of the ...
In everyday life people skillfully use both hands in complex tasks such as driving a car or drawing ...
In an experiment input methods for object rotation with differing degrees of freedom were assessed. ...
In the last few years there has been increased interest in Virtual Reality technology application in...
The acceptance of virtual environment (VE) technology requires scrupulous optimization of the most b...
Virtual Reality is becoming more and more prevalent in many domains. Along with this, VR technology ...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
This paper reports empirical results from two studies of effective user interaction in immersive vir...
© 2018, The Author(s). Virtual reality technologies (VR) have advanced rapidly in the last few years...
We discuss a two-handed user interface designed to support three-dimensional neurosurgical visualiza...
Abstract: We developed a free form deformation application for an immersive envi-ronment in which us...
This paper investigates human bias, consistency and individual differences when performing object ma...
This paper evaluates interaction methods within the general framework of navigation, selection, and ...
Virtual reality devices are used for several application domains, such as medicine, entertainment, m...
International audienceThis paper compares three interactive techniques for two-user collaborative ma...
In this paper, we present the results of a user study with a bimanual haptic setup. The goal of the ...
In everyday life people skillfully use both hands in complex tasks such as driving a car or drawing ...
In an experiment input methods for object rotation with differing degrees of freedom were assessed. ...
In the last few years there has been increased interest in Virtual Reality technology application in...
The acceptance of virtual environment (VE) technology requires scrupulous optimization of the most b...
Virtual Reality is becoming more and more prevalent in many domains. Along with this, VR technology ...
A set of rules is presented for the design of interfaces that allow virtual objects to be manipulate...
This paper reports empirical results from two studies of effective user interaction in immersive vir...
© 2018, The Author(s). Virtual reality technologies (VR) have advanced rapidly in the last few years...