Realistic rendering of computer modeled three dimensional surfaces typically involves building a parameterized model of the bidirectional reflectance distribution function (BRDF) of the desired surface material. We present a technique to render these surfaces with proper illumination and material properties using only a photograph of a sphere of the desired material under desired lighting conditions. Capitalizing on the fact that the geometry of the material in the photograph is known, we sample pixels of the sphere's reflectance to create photo-realistic renderings of computer models with the same material properties. The reflectance is sampled using texture synthesis techniques that compensate for the fact that very little of the BRDF obs...
This paper is focused on the Bidirectional Reflectance Distribution Function (BRDF) in the context o...
The measurement of accurate material properties is an important step towards photorealistic renderin...
Classical computer vision algorithms for scene reconstructions have restrictive assumptions about t...
A challenge of computer graphics is to render as realistically as possible manmade and natural objec...
To acquire a certain level of photorealism in computer graphics, it is necessary to analyze, how the...
Photorealistic rendering of real world environments is important in a range of different areas; incl...
In this study, an appearance reconstruction method based on extraction of material re?ectance proper...
Real-world objects are usually composed of a number of different materials that often show subtle ch...
Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content c...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
The measurement of accurate material properties is an important step towards photorealistic renderin...
The measurement of accurate material properties is an important step towards photorealistic renderin...
Reconstruction and modeling of 3-D geometry are among the core issues in computer vision. While geom...
Creating realistic renderings in computer graphics depends on having knowledge of the reflectance pr...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based ...
This paper is focused on the Bidirectional Reflectance Distribution Function (BRDF) in the context o...
The measurement of accurate material properties is an important step towards photorealistic renderin...
Classical computer vision algorithms for scene reconstructions have restrictive assumptions about t...
A challenge of computer graphics is to render as realistically as possible manmade and natural objec...
To acquire a certain level of photorealism in computer graphics, it is necessary to analyze, how the...
Photorealistic rendering of real world environments is important in a range of different areas; incl...
In this study, an appearance reconstruction method based on extraction of material re?ectance proper...
Real-world objects are usually composed of a number of different materials that often show subtle ch...
Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content c...
Throughout its history, the field of computer graphics has been striving towards increased realism. ...
The measurement of accurate material properties is an important step towards photorealistic renderin...
The measurement of accurate material properties is an important step towards photorealistic renderin...
Reconstruction and modeling of 3-D geometry are among the core issues in computer vision. While geom...
Creating realistic renderings in computer graphics depends on having knowledge of the reflectance pr...
Synthesizing photorealistic images is an active area of research in computer graphics. Image based ...
This paper is focused on the Bidirectional Reflectance Distribution Function (BRDF) in the context o...
The measurement of accurate material properties is an important step towards photorealistic renderin...
Classical computer vision algorithms for scene reconstructions have restrictive assumptions about t...