There are numerous algorithms in graphics and visualization whose performance is known to decay as the topological complexity of the input increases. On the other hand, the standard pipeline for 3D geometry acquisition often produces 3D models that are topologically more complex than their real forms. We present a simple and efficient algorithm that allows us to simplify the topology of an isosurface by altering the values of some number of voxels. Its utility and performance are demonstrated on several examples, including signed distance functions from polygonal models and CT scans
An algorithm implemented in the HIGZ graphics package for the construction of isosurfaces from volum...
We present a new algorithm for extracting adaptive multiresolution triangle meshes from volume datas...
We present a new algorithm for extracting adaptive multiresolution triangle meshes from volume datas...
Many high-resolution surfaces are created through isosurface extraction from volumetric representati...
Many high-resolution surfaces are created through isosurface extraction from volumetric representati...
Many high-resolution surfaces are created through isosurface extraction from volumetric repre-sentat...
Many high-resolution surfaces are created through isosurface extraction from volumetric representati...
Many high-resolution surfaces are created through isosurface extraction from volumetric repre-sentat...
A lot of visualization of scalar fields can come down to the extraction and rendering of isosurface....
This paper presents a novel, powerful reconstruction algorithm that can recover correct shape geomet...
Understanding isosurfaces and contours (their connected components) is important for the analysis as...
Conversion of discrete volumetric data to boundary representation is quite common operation. Standar...
Digitization is not as easy as it looks. If one digitizes a 3D object even with a dense sampling gri...
Figure 1: First three levels and final result of our hierarchical iso-surface extraction algorithm. ...
Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces hav...
An algorithm implemented in the HIGZ graphics package for the construction of isosurfaces from volum...
We present a new algorithm for extracting adaptive multiresolution triangle meshes from volume datas...
We present a new algorithm for extracting adaptive multiresolution triangle meshes from volume datas...
Many high-resolution surfaces are created through isosurface extraction from volumetric representati...
Many high-resolution surfaces are created through isosurface extraction from volumetric representati...
Many high-resolution surfaces are created through isosurface extraction from volumetric repre-sentat...
Many high-resolution surfaces are created through isosurface extraction from volumetric representati...
Many high-resolution surfaces are created through isosurface extraction from volumetric repre-sentat...
A lot of visualization of scalar fields can come down to the extraction and rendering of isosurface....
This paper presents a novel, powerful reconstruction algorithm that can recover correct shape geomet...
Understanding isosurfaces and contours (their connected components) is important for the analysis as...
Conversion of discrete volumetric data to boundary representation is quite common operation. Standar...
Digitization is not as easy as it looks. If one digitizes a 3D object even with a dense sampling gri...
Figure 1: First three levels and final result of our hierarchical iso-surface extraction algorithm. ...
Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces hav...
An algorithm implemented in the HIGZ graphics package for the construction of isosurfaces from volum...
We present a new algorithm for extracting adaptive multiresolution triangle meshes from volume datas...
We present a new algorithm for extracting adaptive multiresolution triangle meshes from volume datas...