In this paper, a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metric with a level-of-detail hierarchy that is accessed continuously and efficiently based on current view parameters. A variety of methods for determining the screen-space metric for the view calculation are implemented and evaluated, including an appearance-preserving method that has both geometry- and texture- preserving aspects. Results are presented and compared for a variety of models
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geomet...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
For more than a decade, researchers working on level-of-detail techniques have oriented their effort...
We propose a technique for performing view-dependent simplifications for level-of-detail-based rende...
Rapid technology growth in modern 3D scanning technology and the high complexity of computer simulat...
This paper describes an approach for the organization and simplification of high-resolution geometry...
Cataloged from PDF version of article.Visualization of large geometric environments has always been ...
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
Slightly modified from the original versionNational audienceIn this Master thesis we will present a ...
The rapid progress of 3D modeling techniques have brought more and more applications of 3D range dat...
Traditional mesh simplification and multiresolution methods cannot work on large models whose data s...
Cataloged from PDF version of article.Arbitrary triangle mesh is a collection of 3D triangles withou...
In this paper we present a new technique for view-dependent LOD rendering, where the scene is repres...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geomet...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...
For more than a decade, researchers working on level-of-detail techniques have oriented their effort...
We propose a technique for performing view-dependent simplifications for level-of-detail-based rende...
Rapid technology growth in modern 3D scanning technology and the high complexity of computer simulat...
This paper describes an approach for the organization and simplification of high-resolution geometry...
Cataloged from PDF version of article.Visualization of large geometric environments has always been ...
Drastic growth in computer simulations complexity and 3D scanning technology has boosted the size of...
We introduce the notion of image-driven simplification, a framework that uses images to decide which...
Slightly modified from the original versionNational audienceIn this Master thesis we will present a ...
The rapid progress of 3D modeling techniques have brought more and more applications of 3D range dat...
Traditional mesh simplification and multiresolution methods cannot work on large models whose data s...
Cataloged from PDF version of article.Arbitrary triangle mesh is a collection of 3D triangles withou...
In this paper we present a new technique for view-dependent LOD rendering, where the scene is repres...
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geomet...
Previous approaches using quadric error metric allow fast and accurate geometric simplifications of ...
We present an efficient approach for end-to-end out-of-core construction and interactive inspection ...