This presentation will provide an overview of how immersive learning and libraries have adopted virtual worlds as a catalyst for the development of new applications of technology to support learning and creative expression. It will also provide an overview of how libraries are using Second Life and other virtual environments in promoting the services that they offer. Session attendees will be allowed to log in to Second Life for a short hands-on experience in creating an avatar, navigating around within Second Life and visiting some of the interesting things to see and do
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Abstract: Contemporary artistic approaches to Second Life provide a variety of models for meaningful...
The multi-user virtual world Second Life is an online software platform that allows users to jointly...
This presentation will provide an overview of how immersive learning and libraries have adopted virt...
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide informa...
Educators and librarians have been exploring Second Life, a 3D virtual world. With more and more us...
With more and more users in virtual worlds, educators and librarians need to keep themselves informe...
Opportunities for more creative and innovative environments for learners continue to develop through...
Opportunities for more creative and innovative environments for learners continue to develop through...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
At a time when libraries are becoming less a warehouse of books and more service oriented, many libr...
This article is offering information about the libraries that have challenged building virtual libra...
Virtual worlds are becoming ever more popular and important for the information society allowing to ...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Abstract: Contemporary artistic approaches to Second Life provide a variety of models for meaningful...
The multi-user virtual world Second Life is an online software platform that allows users to jointly...
This presentation will provide an overview of how immersive learning and libraries have adopted virt...
Three-dimensional virtual worlds such as Second Life continue to expand the way they provide informa...
Educators and librarians have been exploring Second Life, a 3D virtual world. With more and more us...
With more and more users in virtual worlds, educators and librarians need to keep themselves informe...
Opportunities for more creative and innovative environments for learners continue to develop through...
Opportunities for more creative and innovative environments for learners continue to develop through...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
A virtual world is a computer based environment, typically in three dimensions, where a person can i...
At a time when libraries are becoming less a warehouse of books and more service oriented, many libr...
This article is offering information about the libraries that have challenged building virtual libra...
Virtual worlds are becoming ever more popular and important for the information society allowing to ...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
Abstract: Contemporary artistic approaches to Second Life provide a variety of models for meaningful...
The multi-user virtual world Second Life is an online software platform that allows users to jointly...