This work concerns online streaming platforms centered on broadcasting video games-related content, such as Twitch.tv and Douyu.com. The aim of this article is two-fold: first, to point out the possible research methods regarding online streaming services as mediums for video game criticism, and second, to assess the potential of these platforms for generating critical discourse about video games. The methodology of the research is based on Mia Consalvo’s take on paratextual frameworks and Veli-Matti Karhulahti’s notions of interview and play frames regarding the activity of video games streaming. In this article, the initial characterization of Twitch.tv and Douyu.com is followed by an analysis on how the work of streamers as content creat...
A particularly striking new phenomenon in recent years is the live streaming of video games through ...
Making Games Watchable examines spectator video gaming as an emergent media phenomenon with an atten...
A micro analysis of digital discourse, this proposal addresses trolling situations in the context of...
This work concerns online streaming platforms centered on broadcasting video games-related content, ...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
This article explores the growing importance of live streaming, specifically on website and platform...
The article provides an overview of research devoted to the popular practice of watching game strea...
This article studies the cultural contingency of video-game production on Amazon’s live-stre...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
Video gameplay has traditionally been social, with arcades providing an outlet for public play and c...
Live streaming in itself has become a booming industry in which its content consists of “streamers” ...
This article focuses on the interactivity afforded to audiences by the video game livestreaming plat...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
A particularly striking new phenomenon in recent years is the live streaming of video games through ...
Making Games Watchable examines spectator video gaming as an emergent media phenomenon with an atten...
A micro analysis of digital discourse, this proposal addresses trolling situations in the context of...
This work concerns online streaming platforms centered on broadcasting video games-related content, ...
© 2019 Naomi Eleanor Isobel RobinsonTwitch.tv is a video live-streaming website that launched in 201...
This article explores the growing importance of live streaming, specifically on website and platform...
The article provides an overview of research devoted to the popular practice of watching game strea...
This article studies the cultural contingency of video-game production on Amazon’s live-stre...
This article explores affective and immaterial labor on the leading live-streaming platform, Twitch....
The website and platform Twitch.tv is the overwhelming market leader in the live broadcast (“streami...
This paper explores the lives and careers of video game live broadcasters, especially those who gain...
Video gameplay has traditionally been social, with arcades providing an outlet for public play and c...
Live streaming in itself has become a booming industry in which its content consists of “streamers” ...
This article focuses on the interactivity afforded to audiences by the video game livestreaming plat...
During the last five years, game streaming has developed from a niche market into a mainstream activ...
A particularly striking new phenomenon in recent years is the live streaming of video games through ...
Making Games Watchable examines spectator video gaming as an emergent media phenomenon with an atten...
A micro analysis of digital discourse, this proposal addresses trolling situations in the context of...