Within the European TILA project a case study was carried out where pupils from schools in Finland and the Netherlands engaged in debating sessions using the 3D virtual world of OpenSim once a week in a period of 5 weeks. The case study had two main objectives: (1) to study the impact that the discussion tasks undertaken in a virtual environment have on the discussion skills and motivation of high school pupils; and (2) to explore how the presence of a peer from a different culture might influence the discussions and pupils’ engagement. The discussion tasks in virtual worlds were very much appreciated by the participants. Telecollaboration, or the possibility to interact with pupils across the borders, was found to have an additional motiva...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
In a fast-changing world, there is an increasingly felt need to bring what we teach and how we teach...
Virtual environments are more and more used in primary schools. One of the most interesting potentia...
Within the European TILA project a case study was carried out where pupils from schools in Finland a...
Virtual exchange projects have become an effective pedagogical method to support students’ developme...
Higher education institutes and global, transnational work life networks have created a real need fo...
Computer-mediated communication tools facilitate international collaboration projects between foreig...
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users...
This paper presents a case study research based on the experience of Moscow State University of usin...
Game-based learning is gaining popularity in language education. For the present study, three games ...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
This thesis project embarked on a journey with the beliefs that online communication environments wo...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
In a fast-changing world, there is an increasingly felt need to bring what we teach and how we teach...
Virtual environments are more and more used in primary schools. One of the most interesting potentia...
Within the European TILA project a case study was carried out where pupils from schools in Finland a...
Virtual exchange projects have become an effective pedagogical method to support students’ developme...
Higher education institutes and global, transnational work life networks have created a real need fo...
Computer-mediated communication tools facilitate international collaboration projects between foreig...
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users...
This paper presents a case study research based on the experience of Moscow State University of usin...
Game-based learning is gaining popularity in language education. For the present study, three games ...
The goal of this dissertation is to systematically explore teaching and learning English as a foreig...
This thesis project embarked on a journey with the beliefs that online communication environments wo...
Many schools in non-native English speaking countries are making efforts to implement English Immers...
In a fast-changing world, there is an increasingly felt need to bring what we teach and how we teach...
Virtual environments are more and more used in primary schools. One of the most interesting potentia...