This paper investigates the use of avatars to communicate live message in e-government interfaces. A comparative study is presented that evaluates the contribution of multimodal metaphors (including avatars) to the usability of interfaces for e-government and user trust. The communication metaphors evaluated included text, earcons, recorded speech and avatars. The experimental platform used for the experiment involved two interface versions with a sample of 30 users. The results demonstrated that the use of multimodal metaphors in an e-government interface can significantly contribute to enhancing the usability and increase trust of users to the e-government interface. A set of design guidelines, for the use of multimodal metaphor...
Abstract. Computers are becoming more and more ubiquitous, moving from the desktop into our everyday...
Computers are becoming more and more ubiquitous, moving from the desktop into our everyday life. Tod...
While prior research has examined the effects of interactive e-commerce avatars that simulate the ro...
This paper investigates the use of avatars to communicate live message in e-government inte...
In the past few years, e-government has been a topic of much interest among those excited about the ...
Purpose – The purpose of this paper is to investigate the usability (effectiveness, efficiency and ...
Abstract: Most of recent e-learning applications are predominantly based on textual and graphical me...
Most of recent e-learning applications are predominantly based on textual and graphical metaphors to...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
E-GOVERNMENT (E-GOV) IS THE USE of information technologies to deliver government services through ...
Purpose: Avatars have become increasingly prevalent on brand websites, yet their impact on consumers...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Virtual worlds and animated computer avatars are becoming more realistic, more natural, and more wid...
Most of recent e-learning applications are predominantly based on textual and graphical metaphors to...
Abstract. Computers are becoming more and more ubiquitous, moving from the desktop into our everyday...
Computers are becoming more and more ubiquitous, moving from the desktop into our everyday life. Tod...
While prior research has examined the effects of interactive e-commerce avatars that simulate the ro...
This paper investigates the use of avatars to communicate live message in e-government inte...
In the past few years, e-government has been a topic of much interest among those excited about the ...
Purpose – The purpose of this paper is to investigate the usability (effectiveness, efficiency and ...
Abstract: Most of recent e-learning applications are predominantly based on textual and graphical me...
Most of recent e-learning applications are predominantly based on textual and graphical metaphors to...
This paper examines how users negotiate their self-presentation via an avatar used in social media. ...
E-GOVERNMENT (E-GOV) IS THE USE of information technologies to deliver government services through ...
Purpose: Avatars have become increasingly prevalent on brand websites, yet their impact on consumers...
The objective of this paper is to examine the impact of online real-time interactivity on the desire...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Virtual worlds and animated computer avatars are becoming more realistic, more natural, and more wid...
Most of recent e-learning applications are predominantly based on textual and graphical metaphors to...
Abstract. Computers are becoming more and more ubiquitous, moving from the desktop into our everyday...
Computers are becoming more and more ubiquitous, moving from the desktop into our everyday life. Tod...
While prior research has examined the effects of interactive e-commerce avatars that simulate the ro...