Online gaming is one of the largest industries on the Internet, generating tens of billions of dollars in revenues annually. One core problem in online game is to find and convert free users into paying customers, which is of great importance for the sustainable development of almost all online games. Although much research has been conducted, there are still several challenges that remain largely unsolved: What are the fundamental factors that trigger the users to pay? How does users? paying behavior influence each other in the game social network? How to design a prediction model to recognize those potential users who are likely to pay? In this paper, employing two large online games as the basis, we study how a user becomes a new paying ...
The free-to-play business model has become hegemonic in the mobile video game industry, displacing t...
A Social Network Game (SNG) is a type of online game which is operated mainly through social network...
Social games, being embedded in and drawing upon existing social networks, have the potential to spr...
Online gaming is one of the largest industries on the Internet, generating tens of billions of dolla...
Abstract Social networks have been shown to enhance player experience in online games and to be impo...
Consumers’ online purchase decisions can be affected by both direct and indirect peer influences. Li...
Online social networks are popular issues in electronic commerce and information systems areas. Howe...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Background and aims Social casino games (SCGs) feature gambling themes and are typically free to dow...
Abstract—Online gaming market is thriving but accompanied with fierce competitions. Players ’ contin...
Human beings are social creatures that are naturally looking for, and in fact need, social interact...
Background and aims: Social casino games (SCGs) feature gambling themes and are typically free to do...
In the social network of a web-based online game, all players are not equal. Through network analysi...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
The free-to-play business model has become hegemonic in the mobile video game industry, displacing t...
A Social Network Game (SNG) is a type of online game which is operated mainly through social network...
Social games, being embedded in and drawing upon existing social networks, have the potential to spr...
Online gaming is one of the largest industries on the Internet, generating tens of billions of dolla...
Abstract Social networks have been shown to enhance player experience in online games and to be impo...
Consumers’ online purchase decisions can be affected by both direct and indirect peer influences. Li...
Online social networks are popular issues in electronic commerce and information systems areas. Howe...
Online communities exhibit dynamic social phenomena that, if understood, can both influence the desi...
Background and aims Social casino games (SCGs) feature gambling themes and are typically free to dow...
Abstract—Online gaming market is thriving but accompanied with fierce competitions. Players ’ contin...
Human beings are social creatures that are naturally looking for, and in fact need, social interact...
Background and aims: Social casino games (SCGs) feature gambling themes and are typically free to do...
In the social network of a web-based online game, all players are not equal. Through network analysi...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
Engagement and player experience in multi-player games is influenced by the people you play with. Fo...
The free-to-play business model has become hegemonic in the mobile video game industry, displacing t...
A Social Network Game (SNG) is a type of online game which is operated mainly through social network...
Social games, being embedded in and drawing upon existing social networks, have the potential to spr...