The global video games industry has experienced and exponential growth in terms of socioeconomic impact during the last 50 years. Surprisingly, little academic interest is directed towards the industry, particularly in the context of BM Change. As a technologically intensive creative industry, developing studios and publishers experience substantial internal and external forces to identify, and sustain, their competitive advantage. To achieve that, managers are called to systematically explore and exploit, alternative BMs that are compatible with the company’s strategy. We build on empirical analysis of the video-games industry to construct a Toolkit that i) will help practitioners and academics to describe the industrial ecosystem of BMs m...
International audienceThe video games industry has been subject to a number of significant transitio...
In less than 40 years, software games developed from scratch into an industry producing billions of ...
Video games have emerged, due to technology development, as one of the biggest forms of entertainmen...
The global video games industry has experienced and exponential growth in terms of socioeconomic imp...
Digitalization has given rise to new opportunities for small and medium-sized video game development...
Technological innovation has changed business models across multiple industries – retail (Amazon), ...
This paper draws upon the strategy literature to provide a number of insights into what constitute t...
The video game industry has been around since 1970s however, until the 2000s the growth had been ver...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
Technological advancements and innovation lead to new methods in offering value to customers. The ga...
Background: Tough competition, time- and resource constraints, and changing consumer demands in the ...
This paper contains an exploratory analysis of the business model innovations (BMIs) that firms in c...
The established (digital) leisure game industry is historically one dominated by large international...
The game is constantly present in the life of a man and is needed both for the individual and the so...
The Video Game Industry (VGI) is a highly innovative and rapidly growing sector that has become the ...
International audienceThe video games industry has been subject to a number of significant transitio...
In less than 40 years, software games developed from scratch into an industry producing billions of ...
Video games have emerged, due to technology development, as one of the biggest forms of entertainmen...
The global video games industry has experienced and exponential growth in terms of socioeconomic imp...
Digitalization has given rise to new opportunities for small and medium-sized video game development...
Technological innovation has changed business models across multiple industries – retail (Amazon), ...
This paper draws upon the strategy literature to provide a number of insights into what constitute t...
The video game industry has been around since 1970s however, until the 2000s the growth had been ver...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
Technological advancements and innovation lead to new methods in offering value to customers. The ga...
Background: Tough competition, time- and resource constraints, and changing consumer demands in the ...
This paper contains an exploratory analysis of the business model innovations (BMIs) that firms in c...
The established (digital) leisure game industry is historically one dominated by large international...
The game is constantly present in the life of a man and is needed both for the individual and the so...
The Video Game Industry (VGI) is a highly innovative and rapidly growing sector that has become the ...
International audienceThe video games industry has been subject to a number of significant transitio...
In less than 40 years, software games developed from scratch into an industry producing billions of ...
Video games have emerged, due to technology development, as one of the biggest forms of entertainmen...