Low-cost motion sensors have seen tremendous increase in popularity in the past few years. Accelerometers, gyroscopes or cameras can be found in most available smart phones and gaming controllers. The Apple® iPhone, Nintendo® Wii™ and the PlayStatio® EyeToy™ are just a few examples where such technology is used to provide a more natural interaction for the user. Depth-sensing cameras by companies such as Microsoft, PrimeSense and Asus can enhance the user experience even further by enabling full-body interaction. This chapter will specifically discuss the use of the Microsoft® Kinect™ depth-sensing camera (Kinect) for rehabilitation of patients with motor disabilities. In addition, examples will be provided of how the Kinect can be used wit...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
Abstract—New and powerful hardware like Kinect intro-duces the possibility of changing biomechanics ...
International audienceSerious games have been established as a complementary tool for conventional r...
Over the last decade there has been growing recognition of the potential value of virtual reality an...
Abstractâ??Microsoft Kinect camera has been used in serious games applications, like for rehabilitat...
Virtual Reality (VR) is a computer-based simulation designed to expose users to environments in orde...
tools for rehabilitation has attracted significant interest in the physical therapy arena. This pape...
Abstract – In this paper we have proposed the system prototype which combines two applications of ki...
The research presented on this abstract cocern the utilization of serious games in terms of home-bas...
Microsoft Kinect is a motion sensing device for Xbox 360 game titles. It enables users to control an...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
All over the world there are millions of people who are living with long-term motor impairments caus...
Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabil...
This paper presents an analysis on the suitability of a low cost motion capture system to support th...
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 se...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
Abstract—New and powerful hardware like Kinect intro-duces the possibility of changing biomechanics ...
International audienceSerious games have been established as a complementary tool for conventional r...
Over the last decade there has been growing recognition of the potential value of virtual reality an...
Abstractâ??Microsoft Kinect camera has been used in serious games applications, like for rehabilitat...
Virtual Reality (VR) is a computer-based simulation designed to expose users to environments in orde...
tools for rehabilitation has attracted significant interest in the physical therapy arena. This pape...
Abstract – In this paper we have proposed the system prototype which combines two applications of ki...
The research presented on this abstract cocern the utilization of serious games in terms of home-bas...
Microsoft Kinect is a motion sensing device for Xbox 360 game titles. It enables users to control an...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
All over the world there are millions of people who are living with long-term motor impairments caus...
Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabil...
This paper presents an analysis on the suitability of a low cost motion capture system to support th...
This article presents a serious game framework developed using Unity 3D game engine and Kinect V2 se...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
Abstract—New and powerful hardware like Kinect intro-duces the possibility of changing biomechanics ...
International audienceSerious games have been established as a complementary tool for conventional r...