In this thesis I aim to answer the question how affect theory can be used to analyse how emotions are triggered through serious games. In order to explain the relevance of introducing concepts from affect theory into the field of game studies, I critically analyse several theories from the field of game studies. I argue how these theories could potentially be used to analyse how serious games trigger emotions, but how these would ultimately have several limitations. As a reaction to these limitations, I proposed a theoretical framework based on affect theory for the purpose of analysing how specific aspects of a game trigger emotions. The theories of this framework include the work of Melissa Gregg and Gregory Seigworth on the concept of af...
Abstract The thesis aimed to study the emotional impact of video games and how these emotions shape ...
As David Freeman wrote at the beginning of "Creating Emotion in Games", the subject of emotion in ga...
Affective Gaming is an intervention in the field of game studies, designed to address the lack of ra...
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital gam...
In this PhD thesis I construct a method for the analysis of video game media based upon the concepts...
Critical engine studies is a burgeoning subfield of games studies that takes as its point of departu...
A relatively new field of research on affective gaming suggests applying affective computing solutio...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
“Affect, at its most anthropomorphic, is the name we give to those forces – visceral forces beneath,...
Why do we so compulsively play video games? Might it have something to do with how gaming affects ou...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
Emotions are thought to be one of the key factors that critically influence human decision-making. E...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
Abstract The thesis aimed to study the emotional impact of video games and how these emotions shape ...
As David Freeman wrote at the beginning of "Creating Emotion in Games", the subject of emotion in ga...
Affective Gaming is an intervention in the field of game studies, designed to address the lack of ra...
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital gam...
In this PhD thesis I construct a method for the analysis of video game media based upon the concepts...
Critical engine studies is a burgeoning subfield of games studies that takes as its point of departu...
A relatively new field of research on affective gaming suggests applying affective computing solutio...
Serious Games represent a global revolution that promises to develop intuitive, affordable, accessib...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
“Affect, at its most anthropomorphic, is the name we give to those forces – visceral forces beneath,...
Why do we so compulsively play video games? Might it have something to do with how gaming affects ou...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
Emotions are thought to be one of the key factors that critically influence human decision-making. E...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
Abstract The thesis aimed to study the emotional impact of video games and how these emotions shape ...
As David Freeman wrote at the beginning of "Creating Emotion in Games", the subject of emotion in ga...
Affective Gaming is an intervention in the field of game studies, designed to address the lack of ra...