The desire for instrumental qualities in computer music often leads the artist to a process of “synthetic limitation,” wherein constraint is designed into a performance system, permitting creation only within prescribed limits. These practices can emerge as a consequence of the sheer dearth of possibilities available to the digital artist: as though the path to new sounds and ever more intimate control leads ultimately to a retreat. The author's response to this perennial dilemma has been to try to discover instrumental limitations within the ear itself. He describes an “ear-as-instrument” approach to the composition of Correlation Number One (CNO), an eight-channel computer music work he created in 2010 that uses a self-authored form of Di...
The human auditory system can become an active agent in the production of sound when stimulated with...
This memo was originally presented as a Project MAC seminar on February 20, 1970. From the outset, t...
Music interactivity is a sub-field of human-computer interaction studies. Interactive situations hav...
Computer music is that in which computers mediate some or all part(s) of the creative process. Compu...
In the changing context of computer music composition where the computer becomes a commodity rather ...
International audienceConcerning our own approach, we first introduce a criticism of Acoustical Synt...
During my Master’s degree I created a series of electronic collage compositions by superimposing pre...
This thesis concerns the application of psychoacoustic phenomena relating to the non-linear nature ...
The Oxford Handbook of Computer Music offers a state-of-the-art cross-section of the most field-defi...
The digital age is continuously redefining the bounds of interaction. This has never been more appar...
The use of the computer as a sound generator is omnipresent in current music production and ranges f...
This thesis concerns the application of psychoacoustic phenomena relating to the non-linear nature ...
This thesis concerns the application of psychoacoustic phenomena relating to the non-linear nature ...
When a musical sound is generated electronically, it is important to have a good model with paramete...
The enormous range of possibilities for digital musical instrument (DMI) design is often limited by ...
The human auditory system can become an active agent in the production of sound when stimulated with...
This memo was originally presented as a Project MAC seminar on February 20, 1970. From the outset, t...
Music interactivity is a sub-field of human-computer interaction studies. Interactive situations hav...
Computer music is that in which computers mediate some or all part(s) of the creative process. Compu...
In the changing context of computer music composition where the computer becomes a commodity rather ...
International audienceConcerning our own approach, we first introduce a criticism of Acoustical Synt...
During my Master’s degree I created a series of electronic collage compositions by superimposing pre...
This thesis concerns the application of psychoacoustic phenomena relating to the non-linear nature ...
The Oxford Handbook of Computer Music offers a state-of-the-art cross-section of the most field-defi...
The digital age is continuously redefining the bounds of interaction. This has never been more appar...
The use of the computer as a sound generator is omnipresent in current music production and ranges f...
This thesis concerns the application of psychoacoustic phenomena relating to the non-linear nature ...
This thesis concerns the application of psychoacoustic phenomena relating to the non-linear nature ...
When a musical sound is generated electronically, it is important to have a good model with paramete...
The enormous range of possibilities for digital musical instrument (DMI) design is often limited by ...
The human auditory system can become an active agent in the production of sound when stimulated with...
This memo was originally presented as a Project MAC seminar on February 20, 1970. From the outset, t...
Music interactivity is a sub-field of human-computer interaction studies. Interactive situations hav...