The sense of agency (SoA) describes the feeling of being the author and in control of one’s movements. It is closely linked to automated aspects of sensorimotor control and understood to depend on one’s ability to monitor the details of one’s movements. As such SoA has been argued to be a critical component of self-awareness in general and contribute to presence in virtual reality environments in particular. A common approach to investigating SoA is to ask participants to perform goal-directed movements and introducing spatial or temporal visuomotor mismatches in the feedback. Feedback movements are traditionally either switched with someone else’s movements using a 2D video-feed or modified by providing abstracted feedback about one’s ac...
The Sense of Agency (SoA) - the feeling of controlling one’s body to influence external outcomes - ...
In this paper, we investigate factors and issues related to human locomotion behavior and proxemics ...
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to s...
© 2016 IEEE. The sense of agency (SoA) describes the feeling of being the author and in control of o...
The control of one’s own movements and of their impact on the external world generates a feeling of ...
The control of one’s own movements and of their impact on the external world generates a feeling of ...
The sense of agency describes the ability to experience oneself as the agent of one's own actions. P...
Agency is the attribution of an action to the self and is a prerequisite for experiencing responsibi...
Controlling one’s own movements and the resulting outcomes in the external world generates a feelin...
To accurately guide one's actions online, the brain predicts sensory action feedback ahead of time b...
AbstractTo accurately guide one's actions online, the brain predicts sensory action feedback ahead o...
While the Sense of Agency (SoA) has so far been predominantly characterised in VR as a component of ...
Acting in our environment and experiencing ourselves as conscious agents are fundamental aspects of ...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
One way of achieving self-agency in virtual environments is by using a motion capture system and ret...
The Sense of Agency (SoA) - the feeling of controlling one’s body to influence external outcomes - ...
In this paper, we investigate factors and issues related to human locomotion behavior and proxemics ...
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to s...
© 2016 IEEE. The sense of agency (SoA) describes the feeling of being the author and in control of o...
The control of one’s own movements and of their impact on the external world generates a feeling of ...
The control of one’s own movements and of their impact on the external world generates a feeling of ...
The sense of agency describes the ability to experience oneself as the agent of one's own actions. P...
Agency is the attribution of an action to the self and is a prerequisite for experiencing responsibi...
Controlling one’s own movements and the resulting outcomes in the external world generates a feelin...
To accurately guide one's actions online, the brain predicts sensory action feedback ahead of time b...
AbstractTo accurately guide one's actions online, the brain predicts sensory action feedback ahead o...
While the Sense of Agency (SoA) has so far been predominantly characterised in VR as a component of ...
Acting in our environment and experiencing ourselves as conscious agents are fundamental aspects of ...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
One way of achieving self-agency in virtual environments is by using a motion capture system and ret...
The Sense of Agency (SoA) - the feeling of controlling one’s body to influence external outcomes - ...
In this paper, we investigate factors and issues related to human locomotion behavior and proxemics ...
The subjective experience of embodying an avatar when immersed in virtual reality (VR) is known to s...