This study investigated the relationship between participant proxemic behavior and overt aggression during interactions with Black and White agents in an immersive virtual environment. In a series of two tasks, participants first interacted with two male agents (each of the same race) and then engaged in a violent shooting game with those agents. Participants’ proxemic behaviors (interpersonal distance and head movements) during the first task predicted aggressive and hostile participant shots against Black but not White agents in the subsequent task. Results supported the value of proxemic variables in predicting aggression and the utility of IVET for experimental social psychology
Interpersonal distance and gaze provide a wealth of information during face-to-face social interacti...
Immersive Ambulatory Virtual Reality (IA-VR) video games are relatively new and highly immersive. Gi...
Previous research has shown that violent video games can increase aggression in players immediately ...
This study investigated the relationship between participant proxemic behavior and overt aggression ...
Within the framework of social cognitive theories and current models of media priming, two experimen...
Actual and simulated proxemic behaviors are compared using a behavioral game methodology that facili...
Introduction: Nonverbal behavior reveals a wealth of information during face-to-face social interact...
In this study, I sought to extend the body of research linking violent video games to increases in a...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
Nonverbal behavior expresses many of the dynamics underlying face-to-face social interac-tions, impl...
Nonverbal behavior expresses many of the dynamics underlying face-to-face social interactions, impli...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
This study investigated whether sensory realism cues in violent games - blood color (red vs. blue), ...
In the present study, I sought to further explore the relation between exposure to video game violen...
This study investigated whether sensory realism cues in violent games - blood color (red vs. blue), ...
Interpersonal distance and gaze provide a wealth of information during face-to-face social interacti...
Immersive Ambulatory Virtual Reality (IA-VR) video games are relatively new and highly immersive. Gi...
Previous research has shown that violent video games can increase aggression in players immediately ...
This study investigated the relationship between participant proxemic behavior and overt aggression ...
Within the framework of social cognitive theories and current models of media priming, two experimen...
Actual and simulated proxemic behaviors are compared using a behavioral game methodology that facili...
Introduction: Nonverbal behavior reveals a wealth of information during face-to-face social interact...
In this study, I sought to extend the body of research linking violent video games to increases in a...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
Nonverbal behavior expresses many of the dynamics underlying face-to-face social interac-tions, impl...
Nonverbal behavior expresses many of the dynamics underlying face-to-face social interactions, impli...
Validly measuring aggression is challenging because self-reports are plagued with biased answer tend...
This study investigated whether sensory realism cues in violent games - blood color (red vs. blue), ...
In the present study, I sought to further explore the relation between exposure to video game violen...
This study investigated whether sensory realism cues in violent games - blood color (red vs. blue), ...
Interpersonal distance and gaze provide a wealth of information during face-to-face social interacti...
Immersive Ambulatory Virtual Reality (IA-VR) video games are relatively new and highly immersive. Gi...
Previous research has shown that violent video games can increase aggression in players immediately ...