ABSTRACT : The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the"under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museu mexperts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects th...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
The use of portable devices to explore informal learning environments has recently exposed museums t...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
The use of portable devices to explore informal learning environments has recently exposed museums t...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
Pòster presentat a l'ECREA's 5th European Communication Conference. 12-15 de novembre de 2014. Lisbo...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...
The paper describes, analyses and discusses the project Play Design!, an applied research project ai...