We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) over finite words, that is, pushdown automata whose nondeterminism can be resolved based on the run constructed so far, but independently of the remainder of the input word. These are also known as good-for-games automata. We prove that HD-PDA recognise more languages than deterministic PDA (DPDA) but not all context-free languages (CFL). This class is orthogonal to unambiguous CFL. We further show that HD-PDA can be exponentially more succinct than DPDA, while PDA can be double-exponentially more succinct than HD-PDA. We also study HDness in visibly pushdown automata (VPA), which enjoy better closure properties than PDA, and for which we show...
AbstractMeasures for the amount of ambiguity and nondeterminism in pushdown automata (PDA) are intro...
We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where b...
It is shown that the relative succinctness that may be achieved by describing deterministic context-...
We study the expressiveness and succinctness of good-for-games pushdown automata (GFG-PDA) over fini...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose ...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose ...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose ...
AbstractPushdown automata using a limited and unlimited amount of nondeterminism are investigated. M...
It is well known that the pushdown store language P(M) of a pushdown automaton (PDA) M i.e., the l...
International audienceWe introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). The...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA).These are automata whose n...
AbstractMeasures for the amount of ambiguity and nondeterminism in pushdown automata (PDA) are intro...
We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where b...
It is shown that the relative succinctness that may be achieved by describing deterministic context-...
We study the expressiveness and succinctness of good-for-games pushdown automata (GFG-PDA) over fini...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
International audienceWe study the expressiveness and succinctness of good-for-games pushdown automa...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose ...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose ...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose ...
AbstractPushdown automata using a limited and unlimited amount of nondeterminism are investigated. M...
It is well known that the pushdown store language P(M) of a pushdown automaton (PDA) M i.e., the l...
International audienceWe introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). The...
We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA).These are automata whose n...
AbstractMeasures for the amount of ambiguity and nondeterminism in pushdown automata (PDA) are intro...
We study alternating parity good-for-games (GFG) automata, i.e., alternating parity automata where b...
It is shown that the relative succinctness that may be achieved by describing deterministic context-...