We propose a new approach to reconstruct nondiscrete models from gridded volume samples. As a model, we use quadratic trivariate super splines on a uniform tetrahedral partition. We discuss the smoothness and approximation properties of our model and compare to alternative piecewise polynomial constructions. We observe as a non-standard phenomenon that the derivatives of our splines yield optimal approximation order for smooth data, while the theoretical error of the values is nearly optimal due to the averaging rules. Our approach enables efficient reconstruction and visualization of the data. As the piecewise polynomials are of the lowest possible total degree two, we can efficiently determine exact ray intersections with an iso-surface f...
We demonstrate that non-separable box splines deployed on body centered cubic lattices (BCC) are sui...
Three-directional box-splines are particularly well-suited to interpolate and approximate hexagonall...
We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivari...
We propose a new approach to reconstruct nondiscrete models from gridded volume samples. As a model...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
We describe an approximating scheme for the smooth reconstruction of discrete data on volumetric gri...
We present an efficient algorithm for approximating huge general volumetric data sets, i.e.~the data...
This work concerns oneself with the rendering of huge three-dimensional data sets. The target thereb...
The reconstruction of a continuous function from discrete data is a basic task in many applications ...
A quasi-interpolation method for quadratic piecewise polynomials in three variables is described whi...
We address the task of rendering by ray tracing the isosurface of a high-quality continuous spline m...
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visuali...
We develop quasi-interpolation methods and a Lagrange interpolation method for trivariate splines on...
We demonstrate that non-separable box splines deployed on body centered cubic lattices (BCC) are sui...
Three-directional box-splines are particularly well-suited to interpolate and approximate hexagonall...
We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivari...
We propose a new approach to reconstruct nondiscrete models from gridded volume samples. As a model...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
We develop a new approach to reconstruct non-discrete models from gridded volume samples. As a model...
The efficient reconstruction and artifact-free visualization of surfaces from measured real-world da...
We describe an approximating scheme for the smooth reconstruction of discrete data on volumetric gri...
We present an efficient algorithm for approximating huge general volumetric data sets, i.e.~the data...
This work concerns oneself with the rendering of huge three-dimensional data sets. The target thereb...
The reconstruction of a continuous function from discrete data is a basic task in many applications ...
A quasi-interpolation method for quadratic piecewise polynomials in three variables is described whi...
We address the task of rendering by ray tracing the isosurface of a high-quality continuous spline m...
Smooth trivariate splines on uniform tetrahedral partitions are well suited for high-quality visuali...
We develop quasi-interpolation methods and a Lagrange interpolation method for trivariate splines on...
We demonstrate that non-separable box splines deployed on body centered cubic lattices (BCC) are sui...
Three-directional box-splines are particularly well-suited to interpolate and approximate hexagonall...
We develop an approach for hardware-accelerated, high-quality rendering of volume data using trivari...