The sense of presence in virtual environments may be greatly improved by the display of haptic virtual reality. Current haptic display technology, however, mostly remains unsatisfying and expensive. One way to overcome existing technical limitations might be to “cheat” the haptic system by exploiting its principles. Importantly, human perception of an environmental property normally relies upon the integration of several different cues, which technologically may - at least partly – be substituted to one another. A recent promising starting point for such substitution is the experimental demonstration that haptic perception of three-dimensional shapes can be evoked by just two-dimensional forces (Robles-de-la-Torre Hayward, 2001: Nature). Th...
Lateral force fields (LFFs) have been used before to generate haptic textures [3]. We propose that L...
AbstractWe study the hypothesis that observers can use haptic percepts as a standard against which t...
Vision generally provides reliable predictions for touch and motor-control, but some classes of stim...
The sense of presence in virtual environments may be greatly improved by the display of haptic virtu...
When one slides a finger across a surface with a bump on it, the finger follows the geometry of the ...
When sliding a nger across a bumpy surface, the nger follows the geometry of the bumps/holes providi...
This article systematically explores cue integration within active touch. Our research builds upon a...
Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs)...
Prior studies have shown that local surface orientation is a dominant source of information for hapt...
In this study we compared human discrimination performance for real and virtual curved shapes. To si...
Abstract Many tasks can be carried out by using several sources of information. For example, an obje...
International audienceProper integration of sensory cues facilitates 3D user interaction within virt...
Helbig HB, Ernst MO. Optimal integration of shape information from vision and touch. Experimental Br...
Lateral force fields (LFFs) have been used before to generate haptic textures [3]. We propose that L...
AbstractWe study the hypothesis that observers can use haptic percepts as a standard against which t...
Vision generally provides reliable predictions for touch and motor-control, but some classes of stim...
The sense of presence in virtual environments may be greatly improved by the display of haptic virtu...
When one slides a finger across a surface with a bump on it, the finger follows the geometry of the ...
When sliding a nger across a bumpy surface, the nger follows the geometry of the bumps/holes providi...
This article systematically explores cue integration within active touch. Our research builds upon a...
Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs)...
Prior studies have shown that local surface orientation is a dominant source of information for hapt...
In this study we compared human discrimination performance for real and virtual curved shapes. To si...
Abstract Many tasks can be carried out by using several sources of information. For example, an obje...
International audienceProper integration of sensory cues facilitates 3D user interaction within virt...
Helbig HB, Ernst MO. Optimal integration of shape information from vision and touch. Experimental Br...
Lateral force fields (LFFs) have been used before to generate haptic textures [3]. We propose that L...
AbstractWe study the hypothesis that observers can use haptic percepts as a standard against which t...
Vision generally provides reliable predictions for touch and motor-control, but some classes of stim...