High-level aftereffects have previously been reported for the recognition of static faces. We present an experiment showing for the first time high-level aftereffects for dynamic facial expressions. Facial expressions were generated as a morph animation based on a weighted sum of 3-D shapes derived from scans of facial action units [Curio et al 2006, in Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization (New York: ACM Press) pp 77 - 84]. With this technique we produced dynamic happy and disgust expressions. By changing the sign of the morph weights we were able to obtain lsquo;anti-expressionslsquo;. Participants observed dynamic anti-expressions for 8 s. Immediately after each adaptation phase, recognition...
This series of experiments was designed to investigate ecological sequences of dynamic facial expres...
Face-based tasks are used ubiquitously in the study of human perception and cognition. Video-based (...
Several recent demonstrations using visual adaptation have revealed high-level aftereffects for comp...
High-level aftereffects have previously been reported for the recognition of static faces. We presen...
High-level after-effects have been reported for the recognition of static faces [1,2]. It has been s...
Strong high-level after-effects have been reported for the recognition of static faces (Webster et a...
This chapter presents a psychophysical experiment in which 3D computer graphic methods were used to ...
Insights from human perception of moving faces have the potential to provide interesting insights fo...
Adapting to an emotional facial expression biases emotional judgments of an ambiguous facial express...
<div><p>Visual adaptation is a powerful tool to probe the short-term plasticity of the visual system...
Probing emotional facial expression recognition with the adaptation paradigm is one way to investiga...
Current theories on action understanding suggest a cross-talk between the motor and the visual syste...
Visual adaptation is a powerful tool to probe the short-term plasticity of the visual system. Adapti...
Face-based tasks are used ubiquitously in the study of human perception and cognition. Video-based (...
We investigated the minimum expressive intensity that is required to recognize (above chance) static...
This series of experiments was designed to investigate ecological sequences of dynamic facial expres...
Face-based tasks are used ubiquitously in the study of human perception and cognition. Video-based (...
Several recent demonstrations using visual adaptation have revealed high-level aftereffects for comp...
High-level aftereffects have previously been reported for the recognition of static faces. We presen...
High-level after-effects have been reported for the recognition of static faces [1,2]. It has been s...
Strong high-level after-effects have been reported for the recognition of static faces (Webster et a...
This chapter presents a psychophysical experiment in which 3D computer graphic methods were used to ...
Insights from human perception of moving faces have the potential to provide interesting insights fo...
Adapting to an emotional facial expression biases emotional judgments of an ambiguous facial express...
<div><p>Visual adaptation is a powerful tool to probe the short-term plasticity of the visual system...
Probing emotional facial expression recognition with the adaptation paradigm is one way to investiga...
Current theories on action understanding suggest a cross-talk between the motor and the visual syste...
Visual adaptation is a powerful tool to probe the short-term plasticity of the visual system. Adapti...
Face-based tasks are used ubiquitously in the study of human perception and cognition. Video-based (...
We investigated the minimum expressive intensity that is required to recognize (above chance) static...
This series of experiments was designed to investigate ecological sequences of dynamic facial expres...
Face-based tasks are used ubiquitously in the study of human perception and cognition. Video-based (...
Several recent demonstrations using visual adaptation have revealed high-level aftereffects for comp...