There is an increasing amount of different presentation techniques available for producing visual Virtual Reality (VR) scenes. The purpose of this chapter is to give a brief and introductory overview of existing VR presentation techniques and to highlight advantages and disadvantages of each technique, depending on the specific applications. This should enable the reader to design and/or improve their VR visualization setup in terms of both the perceptual aspects and the effectiveness for a given task or goal . In this overview, we relate the different types of presentation techniques to aspects of human physiology of visual perception which have important implications for VR setups. This will, by no means, be a complete overview of all phy...
International audienceThe purpose of virtual reality is to make possible a sensorimotor and cognitiv...
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important ...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
There is an increasing amount of different presentation techniques available for producing visual Vi...
This chapter is intended to provide the reader with knowledge of the pertinent aspects of human visu...
Virtual Reality (VR) technologies are now being widely adopted for use in areas as diverse as surgic...
Virtual Reality (VR) technologies are now being widely adopted for use in areas as diverse as surgic...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Virtual reality (VR) technology is complex and relies on multidisciplinary knowledge. VR application...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
This paper provides an overview of the literature on the visual system, placing special emphasis on ...
International audienceThe purpose of virtual reality is to make possible a sensorimotor and cognitiv...
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important ...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
There is an increasing amount of different presentation techniques available for producing visual Vi...
This chapter is intended to provide the reader with knowledge of the pertinent aspects of human visu...
Virtual Reality (VR) technologies are now being widely adopted for use in areas as diverse as surgic...
Virtual Reality (VR) technologies are now being widely adopted for use in areas as diverse as surgic...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Virtual reality (VR) technology is complex and relies on multidisciplinary knowledge. VR application...
Summarization: Computer graphics algorithms have for long dealt with simulation of physics: simulati...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
The rapid advances in computing and communications are dramatically changing all aspects of our live...
This paper provides an overview of the literature on the visual system, placing special emphasis on ...
International audienceThe purpose of virtual reality is to make possible a sensorimotor and cognitiv...
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important ...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...