The goal of this working paper is to discuss different motion cueing approaches. They stem either from the engineering field of building flight and driving simulators, or from the modern Virtual Reality fun rides presented in amusement parks all over the world. The principles of motion simulation are summarized together with the technical implementations of vestibular stimulation with limited degrees of freedom. A psychophysical experiment in Virtual Reality is proposed to compare different motion simulation approaches and quantify the results using high-level psychophysical methods as well as traditional evaluation methods. ACKNOWLEDGEMENTS: This research was funded by the Max-Planck Society and the Deutsche Forschungsgemeinschaft (SFB 550...
Motion simulators have been used extensively by both industry and academia to train pilots, conduct ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
This paper investigated human self-motion perception through the visual and vestibular sensory syste...
The goal of this working paper is to discuss different motion cueing approaches. They stem either fr...
The goal of this working paper is to discuss different motion cueing approaches. They stem either fr...
Driving simulators emulate a real vehicle drive in a virtual environment. One of the most challengin...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
Humans always wanted to go faster and higher than their own legs could carry them, leading them to i...
The history of moving based flight simulators begins much earlier than those of driving simula-tors....
Interactive motion platforms are intended for vehicle simulators, where the direct interaction of th...
This paper describes a perception-based motion cueing (PBMC) algorithm, which aims to bridge the gap...
The goal of vehicle motion simulation is the realistic reproduction of the perception a human observ...
Motion-Rendering enables the user to get haptic feedback of accelerations, produced by changing his ...
Practical tools which can extend the state of the art of moving base flight simulation for research ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Motion simulators have been used extensively by both industry and academia to train pilots, conduct ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
This paper investigated human self-motion perception through the visual and vestibular sensory syste...
The goal of this working paper is to discuss different motion cueing approaches. They stem either fr...
The goal of this working paper is to discuss different motion cueing approaches. They stem either fr...
Driving simulators emulate a real vehicle drive in a virtual environment. One of the most challengin...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
Humans always wanted to go faster and higher than their own legs could carry them, leading them to i...
The history of moving based flight simulators begins much earlier than those of driving simula-tors....
Interactive motion platforms are intended for vehicle simulators, where the direct interaction of th...
This paper describes a perception-based motion cueing (PBMC) algorithm, which aims to bridge the gap...
The goal of vehicle motion simulation is the realistic reproduction of the perception a human observ...
Motion-Rendering enables the user to get haptic feedback of accelerations, produced by changing his ...
Practical tools which can extend the state of the art of moving base flight simulation for research ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Motion simulators have been used extensively by both industry and academia to train pilots, conduct ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
This paper investigated human self-motion perception through the visual and vestibular sensory syste...