It has been shown that virtual environment (VE) users make systematic errors of distance compression when acting on or judging a virtual space (blind-walking to targets on the ground plane or verbal reports [1,3]). This bias in behavior can, in part, be explained by the mechanics of the head-mounted display (HMD). Willemsen et al. [3] have developed a modified HMD in which the visual display has been removed and yet weight distribution is kept consistent with that of a functional HMD. When participants view the real world through this modified HMD they undershoot their blind-walking performance. Willemsen et al.’s research suggests that the weight or ergonomics of the HMD influences the distance traversed while performing a blind walking ta...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
The question of how perceptions differ between VR and the real world has far reaching implications f...
Many studies have found people can accurately judge distances in the real world while they underesti...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
Full-body motion tracking data was collected for six subjects during free walking. Each participant ...
Gait parameters while walking in a head-mounted display virtual environment and the real world Anony...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the g...
This poster details a study investigating the effect of Head Mounted Display (HMD) weight and locomo...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
In full-cue, real-world environments, people are accurate at visually-directed actions to targets on...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
One of the main goals of immersive virtual reality is to allow people to walk in virtual environment...
We describe an experiment in which mismatches between actual walking speed and visual indicators of ...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
The question of how perceptions differ between VR and the real world has far reaching implications f...
Many studies have found people can accurately judge distances in the real world while they underesti...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
Full-body motion tracking data was collected for six subjects during free walking. Each participant ...
Gait parameters while walking in a head-mounted display virtual environment and the real world Anony...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the g...
This poster details a study investigating the effect of Head Mounted Display (HMD) weight and locomo...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
In full-cue, real-world environments, people are accurate at visually-directed actions to targets on...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
One of the main goals of immersive virtual reality is to allow people to walk in virtual environment...
We describe an experiment in which mismatches between actual walking speed and visual indicators of ...
Virtual environments provide controllable, compelling, and immersive experiences to users and will l...
The question of how perceptions differ between VR and the real world has far reaching implications f...
Many studies have found people can accurately judge distances in the real world while they underesti...