We describe an experiment in which mismatches between actual walking speed and visual indicators of the speed of self-motion within a head-mounted display (HMD) alter a perceptual-motor but not a cognitive indication of egocentric distance perception in the real world. We conducted a within-subject design experiment (pre- and post-test) that had four between subject conditions: 2 HMD feedback conditions (visually faster, visually slower) × 2 response measures in the real world (blind walking to previously viewed targets, verbal reports). While pre-tests revealed accurate real world direct blind walking performance, visually faster and slower post-tests showed an 11 undershoot and 17 overshoot, respectively. Verbal reports in the real world ...
The primary purpose of this study was to investigate the effects of cognitive loading on movement ki...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
International audienceOptic flow has been found to be a significant cue for static observers' percep...
We describe an experiment in which mismatches between actual walking speed and visual indicators of ...
In full-cue, real-world environments, people are accurate at visually-directed actions to targets on...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
Among the most critical issues in the design of immersive virtual environments are those that deal w...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
Copyright © 2014 ACM. Translational gains in head-mounted display (HMD) systems allow a user to walk...
In Virtual Reality, considerable systematic spatial orientation problems frequently occur that do no...
Many HMD applications are improved when people perceive and act similarly in the virtual world as th...
A primary cause of simulator sickness in head-mounted displays (HMDs) is conflictbetween the visual ...
When moving through space, both dynamic visual information (i.e. optic flow) and body-based cues (i....
The primary purpose of this study was to investigate the effects of cognitive loading on movement ki...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
International audienceOptic flow has been found to be a significant cue for static observers' percep...
We describe an experiment in which mismatches between actual walking speed and visual indicators of ...
In full-cue, real-world environments, people are accurate at visually-directed actions to targets on...
Virtual environments (VEs) are computer-simulations of real or fictional environments with which use...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
Among the most critical issues in the design of immersive virtual environments are those that deal w...
technical reportThree experiments examined the influence of field of view and binocular viewing rest...
Copyright © 2014 ACM. Translational gains in head-mounted display (HMD) systems allow a user to walk...
In Virtual Reality, considerable systematic spatial orientation problems frequently occur that do no...
Many HMD applications are improved when people perceive and act similarly in the virtual world as th...
A primary cause of simulator sickness in head-mounted displays (HMDs) is conflictbetween the visual ...
When moving through space, both dynamic visual information (i.e. optic flow) and body-based cues (i....
The primary purpose of this study was to investigate the effects of cognitive loading on movement ki...
The perceived distance of self motion induced in a stationary observer by optic flow is overestimate...
International audienceOptic flow has been found to be a significant cue for static observers' percep...