Here we present a study where human participants rated the believability of forward accelerations simulated with a hexapod motion platform equipped with a projection screen. Visual forward accelerations were presented together with brief forward surge translations and backwards pitches of the platform, and synchronous random up-down movements of the camera in the visual scene and the platform. The magnitudes of all of the parameters were varied independently across trials. Even though we found a high variability between participants, most believable simulation occured with strong visual accelerations combined with backwards pitches of the platform which approximately matched the visually simulated acceleration. This was contrary to a previo...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
Generally, motion simulators present motion and visual cues different from each other due to the phy...
In the field of motion simulation it was found that a visual amplitude equal to the inertial amplitu...
It is still an unsolved problem how to optimally simulate self-motion using motion simulators. We in...
Here we present a study where human participants rated the believability of forward accelerations si...
How are visual and physical motion cues integrated in self-motion perception? We performed a psychop...
Wong amp; Frost (1981) showed that the onset latency of visually induced self-rotation illusions (ci...
We examined to what extent body tilt may augment the perception of visually simulated linear self ac...
The history of moving based flight simulators begins much earlier than those of driving simula-tors....
In many applications for motion simulators, movements which are considerably larger than the motion ...
Purpose: The vestibular system is known to measure accelerations for linear forward movements. Can h...
For a recent project on the influence of motion system characteristic on human perception and contro...
International audienceTilt coordination technique is used for reproducing a sustained linear acceler...
Motion platforms have been used in simulators of all types for several decades. Since it is impossib...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
Generally, motion simulators present motion and visual cues different from each other due to the phy...
In the field of motion simulation it was found that a visual amplitude equal to the inertial amplitu...
It is still an unsolved problem how to optimally simulate self-motion using motion simulators. We in...
Here we present a study where human participants rated the believability of forward accelerations si...
How are visual and physical motion cues integrated in self-motion perception? We performed a psychop...
Wong amp; Frost (1981) showed that the onset latency of visually induced self-rotation illusions (ci...
We examined to what extent body tilt may augment the perception of visually simulated linear self ac...
The history of moving based flight simulators begins much earlier than those of driving simula-tors....
In many applications for motion simulators, movements which are considerably larger than the motion ...
Purpose: The vestibular system is known to measure accelerations for linear forward movements. Can h...
For a recent project on the influence of motion system characteristic on human perception and contro...
International audienceTilt coordination technique is used for reproducing a sustained linear acceler...
Motion platforms have been used in simulators of all types for several decades. Since it is impossib...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
Generally, motion simulators present motion and visual cues different from each other due to the phy...
In the field of motion simulation it was found that a visual amplitude equal to the inertial amplitu...