A plausible assumption is that self-avatars increase the realism of immersive virtual environments (VEs), because self-avatars provide the user with a visual representation of his/her own body. Consequently having a self-avatar might lead to more realistic human behavior in VEs. To test this hypothesis we compared human behavior in VE with and without providing knowledge about a self-avatar with real human behavior in real-space. This comparison was made for three tasks: a locomotion task (moving through the content of the VE), an object interaction task (interacting with the content of the VE), and a social interaction task (interacting with other social entities within the VE). Surprisingly, we did not find effects of a self-avatar exposu...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
To date, few head-mounted display (HMD) virtual environment systems display a rendering of the user’...
Newer technology is allowing for virtual environments to become more realistic by providing visual i...
A plausible assumption is that self-avatars increase the realism of immersive virtual environments (...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
Humans have been shown to perceive and perform actions differently in immersive virtual environments...
One way of achieving self-agency in virtual environments is by using a motion capture system and ret...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
<div><p>A self-avatar is known to have a potentially significant impact on the user’s experience of ...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
This study presents the second phase of a series of experiments investigating the impact of avatar v...
In this paper we report on an investigation of the effects of a self-avatar\u27s visual similarity t...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
What is the relationship between avatars and the people they represent in terms of appearance and be...
Newer technology allows for more realistic virtual environments by providing visual image quality th...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
To date, few head-mounted display (HMD) virtual environment systems display a rendering of the user’...
Newer technology is allowing for virtual environments to become more realistic by providing visual i...
A plausible assumption is that self-avatars increase the realism of immersive virtual environments (...
A rendering of a representation of one's own body in a head mounted display (HMD) virtual environmen...
Humans have been shown to perceive and perform actions differently in immersive virtual environments...
One way of achieving self-agency in virtual environments is by using a motion capture system and ret...
Immersive virtual environments (VEs) provide participants with computer-generated environments fille...
<div><p>A self-avatar is known to have a potentially significant impact on the user’s experience of ...
The sense of \u201cbeing there\u201d that Virtual Reality/Worlds may promote in users depends on mul...
This study presents the second phase of a series of experiments investigating the impact of avatar v...
In this paper we report on an investigation of the effects of a self-avatar\u27s visual similarity t...
An increasing number of our interactions are mediated through e-technologies. In order to enhance th...
What is the relationship between avatars and the people they represent in terms of appearance and be...
Newer technology allows for more realistic virtual environments by providing visual image quality th...
Waltemate T, Gall D, Roth D, Botsch M, Latoschik ME. The Impact of Avatar Personalization and Immers...
To date, few head-mounted display (HMD) virtual environment systems display a rendering of the user’...
Newer technology is allowing for virtual environments to become more realistic by providing visual i...