While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (circular vection), audiovisual interactions have hardly been investigated. Here, two experiments investigated whether visually induced circular vection can be enhanced by concurrently rotating auditory cues that match visual landmarks (e.g., a fountain sound). Participants sat behind a curved projection screen displaying rotating panoramic renderings of a market place. Apart from a no-sound condition, headphone-based auditory stimuli consisted of mono sound, ambient sound, or low-/high-spatial resolution auralizations using generic head-related transfer functions (HRTFs). While merely adding nonrotating (mono or ambient) sound showed no effect...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
“Circular vection” refers to the illusion of self-motion induced by rotating visual or auditory stim...
Interaction in a virtual reality environment often implies situations of illusory self-motion, like,...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (ci...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (ci...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions ("ci...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions ("ci...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (“ci...
There is a long tradition of investigating the self-motion illusion induced by rotating visual stimu...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
This study investigated whether the visually induced selfmotion illusion (circular vection) can be...
This study investigated whether the visually induced self-motion illusion (“circular vection”) can b...
This study investigated whether the visually induced self-motion illusion (“circular vection”) can b...
It is well known that a moving visual stimulus covering a large part of the visual field can induce ...
It is well known that a moving visual stimulus covering a large part of the visual field can induce ...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
“Circular vection” refers to the illusion of self-motion induced by rotating visual or auditory stim...
Interaction in a virtual reality environment often implies situations of illusory self-motion, like,...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (ci...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (ci...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions ("ci...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions ("ci...
While rotating visual and auditory stimuli have long been known to elicit self-motion illusions (“ci...
There is a long tradition of investigating the self-motion illusion induced by rotating visual stimu...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
This study investigated whether the visually induced selfmotion illusion (circular vection) can be...
This study investigated whether the visually induced self-motion illusion (“circular vection”) can b...
This study investigated whether the visually induced self-motion illusion (“circular vection”) can b...
It is well known that a moving visual stimulus covering a large part of the visual field can induce ...
It is well known that a moving visual stimulus covering a large part of the visual field can induce ...
This study investigated whether the visually induced selfmotion illusion (“circular vection”) can be...
“Circular vection” refers to the illusion of self-motion induced by rotating visual or auditory stim...
Interaction in a virtual reality environment often implies situations of illusory self-motion, like,...