Vection is defined as the compelling sensation of illusory self- motion elicited by a moving sensory, usually visual, stimulus. This paper presents collected introspective data on the experience of linear, circular, and curvilinear vection. We evaluate the differences between twelve different trajectories and the influence of the floor projection on the illusion of self-motion. All of the simulated self- motions examined are of a constant velocity, except for a brief simulated initial acceleration. First, we find that linear translations to the left and right are perceived as the least convincing, while linear down is perceived as the most convincing of the linear trajectories. Second, we find that the floor projection significantly improve...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...
Research on self-motion perception and simulation has traditionally focused on the contribution of p...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...
Vection is defined as the compelling sensation of illusory self- motion elicited by a moving sensory...
Vection is defined as the compelling sensation of illusory self- motion elicited by a moving sensory...
Vection is defined as the compelling sensation of illusory self-motion elicited by a moving sensory,...
Vection is defined as the visually induced illusion of self motion [Fischer and Kornmüller 1930]. Pr...
It is well known that large visual stimuli that move in a uniform manner can induce illusory sensati...
It is well known that large visual stimuli that move in a uniform manner can induce illusory sensati...
This paper describes the use of a large screen virtual environment to induce the perception of trans...
The human perceptual system can be tricked into believing that one is moving, when in fact, one is n...
Vection is defined as the visually induced illusion of self motion [Fischer and Kornmüller 1930]. Pr...
The illusion of self-motion induced by moving visual stimuli ("vection") has typically been attribut...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
The illusion of self-motion induced by moving visual stimuli ("vection") has typically been attribut...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...
Research on self-motion perception and simulation has traditionally focused on the contribution of p...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...
Vection is defined as the compelling sensation of illusory self- motion elicited by a moving sensory...
Vection is defined as the compelling sensation of illusory self- motion elicited by a moving sensory...
Vection is defined as the compelling sensation of illusory self-motion elicited by a moving sensory,...
Vection is defined as the visually induced illusion of self motion [Fischer and Kornmüller 1930]. Pr...
It is well known that large visual stimuli that move in a uniform manner can induce illusory sensati...
It is well known that large visual stimuli that move in a uniform manner can induce illusory sensati...
This paper describes the use of a large screen virtual environment to induce the perception of trans...
The human perceptual system can be tricked into believing that one is moving, when in fact, one is n...
Vection is defined as the visually induced illusion of self motion [Fischer and Kornmüller 1930]. Pr...
The illusion of self-motion induced by moving visual stimuli ("vection") has typically been attribut...
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is ...
The illusion of self-motion induced by moving visual stimuli ("vection") has typically been attribut...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...
Research on self-motion perception and simulation has traditionally focused on the contribution of p...
Research on self-motion perception and simulation has traditionally focussed on the contribution of ...