It is still an unsolved problem how to optimally simulate self-motion using motion simulators. We investigated how a forward acceleration can be simulated as believably as possible on a hexapod motion platform equipped with a projection screen. Human participants rated the believability of brief forward accelerations. These were simulated as visual forward accelerations over a ground plane with people as size cues, presented together with brief forward surge translations and backward pitches of the platform, and synchronous random up--down movements of the camera in the visual scene and the platform. The magnitudes of all of the parameters were varied independently across trials. Even though variability between participants was high, the mo...
International audienceTilt coordination technique is used for reproducing a sustained linear acceler...
The goal of this working paper is to discuss different motion cueing approaches. They stem either fr...
Motion platforms have been used in simulators of all types for several decades. Since it is impossib...
It is still an unsolved problem how to optimally simulate self-motion using motion simulators. We in...
Here we present a study where human participants rated the believability of forward accelerations si...
How are visual and physical motion cues integrated in self-motion perception? We performed a psychop...
We examined to what extent body tilt may augment the perception of visually simulated linear self ac...
The history of moving based flight simulators begins much earlier than those of driving simula-tors....
For a recent project on the influence of motion system characteristic on human perception and contro...
Wong amp; Frost (1981) showed that the onset latency of visually induced self-rotation illusions (ci...
In many applications for motion simulators, movements which are considerably larger than the motion ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Motion cueing algorithms are indispensable to transform aircraft motions into simulator motions. Usu...
Knowledge of thresholds for perception of inertial motion is needed for the design of simulator moti...
International audienceTilt coordination technique is used for reproducing a sustained linear acceler...
The goal of this working paper is to discuss different motion cueing approaches. They stem either fr...
Motion platforms have been used in simulators of all types for several decades. Since it is impossib...
It is still an unsolved problem how to optimally simulate self-motion using motion simulators. We in...
Here we present a study where human participants rated the believability of forward accelerations si...
How are visual and physical motion cues integrated in self-motion perception? We performed a psychop...
We examined to what extent body tilt may augment the perception of visually simulated linear self ac...
The history of moving based flight simulators begins much earlier than those of driving simula-tors....
For a recent project on the influence of motion system characteristic on human perception and contro...
Wong amp; Frost (1981) showed that the onset latency of visually induced self-rotation illusions (ci...
In many applications for motion simulators, movements which are considerably larger than the motion ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Motion cueing algorithms are indispensable to transform aircraft motions into simulator motions. Usu...
Knowledge of thresholds for perception of inertial motion is needed for the design of simulator moti...
International audienceTilt coordination technique is used for reproducing a sustained linear acceler...
The goal of this working paper is to discuss different motion cueing approaches. They stem either fr...
Motion platforms have been used in simulators of all types for several decades. Since it is impossib...