INTRODUCTION: When we move through the environment, the self-to-surround relations constantly change. Nevertheless, we perceive the world as stable. A process that is critical to this perceived stability is "spatial updating", which automatically updates our egocentric mental spatial representation of the surround according to our current self-motion. According to the prevailing opinion, vestibular and proprioceptive cues are absolutely required for spatial updating. Here, we challenge this notion by varying visual and vestibular contributions independently in a high-fidelity VR setup. METHODS: In a learning phase, participants learned the positions of twelve targets attached to the walls of a 5x5m room. In the testing phase, participants s...
When we turn ourselves, our sensory inputs somehow turn the “world inside our head” accordingly so a...
In most virtual reality (VR) applications turns are misperceived, which leads to disorientation. Her...
Spatial updating was investigated using rapidpointing to previously-learned targets in high-endVirtu...
INTRODUCTION: When we move through the environment, the self-to-surround relations constantly change...
In order to know where we are when moving through space, we constantly update our mental egocentric ...
In a series of experiments, we established a speeded pointing paradigm to investigate the influence ...
When moving through space, we continuously update our egocentric mental spatial representation of ou...
When moving through space, we continuously update our egocentric mental spatial representation of ou...
"Spatial updating" refers to the process that automatically updates our egocentric mental representa...
Robust and effortless spatial orientation critically relies on automatic and obligatory spatial upd...
"Spatial updating" refers to the process that automatically updates our egocentric mental representa...
"Spatial updating" refers to the process that automatically updates our egocentric mental representa...
Robust and effortless spatial orientation critically relies on “automatic and obligatory spatial upd...
Robust and effortless spatial orientation critically relies on automatic and obligatory spatial upd...
In a series of experiments, we established a speeded pointing paradigm to investigate the influence ...
When we turn ourselves, our sensory inputs somehow turn the “world inside our head” accordingly so a...
In most virtual reality (VR) applications turns are misperceived, which leads to disorientation. Her...
Spatial updating was investigated using rapidpointing to previously-learned targets in high-endVirtu...
INTRODUCTION: When we move through the environment, the self-to-surround relations constantly change...
In order to know where we are when moving through space, we constantly update our mental egocentric ...
In a series of experiments, we established a speeded pointing paradigm to investigate the influence ...
When moving through space, we continuously update our egocentric mental spatial representation of ou...
When moving through space, we continuously update our egocentric mental spatial representation of ou...
"Spatial updating" refers to the process that automatically updates our egocentric mental representa...
Robust and effortless spatial orientation critically relies on automatic and obligatory spatial upd...
"Spatial updating" refers to the process that automatically updates our egocentric mental representa...
"Spatial updating" refers to the process that automatically updates our egocentric mental representa...
Robust and effortless spatial orientation critically relies on “automatic and obligatory spatial upd...
Robust and effortless spatial orientation critically relies on automatic and obligatory spatial upd...
In a series of experiments, we established a speeded pointing paradigm to investigate the influence ...
When we turn ourselves, our sensory inputs somehow turn the “world inside our head” accordingly so a...
In most virtual reality (VR) applications turns are misperceived, which leads to disorientation. Her...
Spatial updating was investigated using rapidpointing to previously-learned targets in high-endVirtu...