This study investigated how display parameters influence humans’ ability to control simulated egorotations from optic flow. The literature on visual turn perception reports contradictory data, which might be partly due to the different display devices used in these studies. In this study, we aimed at disentangling the influence of display devices, screen curvature, and field of view (FOV) on the ability to control simulated ego-rotations solely from visual information. In Experiment 1, FOV and display device (projection screen vs. head-mounted display (HMD)) was manipulated. In Experiment 2, screen curvature and FOV were varied. Subjects’ task was to perform visually simulated self-rotations with target angles between 45 and 270 degree. Sti...
Display technology has recently made enormous progress. In particular, display companies are competi...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
A primary cause of simulator sickness in head-mounted displays (HMDs) is conflictbetween the visual ...
This study investigated how display parameters influence humans’ ability to control simulated egorot...
In Virtual Reality, subjects typically misperceive visually simulated turning angles. The literature...
This study investigated humans ability to control simulated ego-rotations from optic flow. The stimu...
In general, the literature suggests that visual information alone is insufficient to control rotatio...
In Virtual Reality, considerable systematic spatial orientation problems frequently occur that do no...
We investigated how optic flow and physical body movements are integrated in the perception of uprig...
research discussed in this paper focuses on the influence of physical motion and visual display fiel...
The research discussed in this paper focuses on the influence of physical motion and visual display ...
We investigated what roles global spatial frequency, surface structure, and foreground motion play i...
In the last decades, a number of studies have examined people's perceptual and attentional capabilit...
This present study investigated how users ’ navigational devices and modes of operation affect their...
Effects of visual roll-motion on postural sway and the subjective visual vertical (SVV) often is stu...
Display technology has recently made enormous progress. In particular, display companies are competi...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
A primary cause of simulator sickness in head-mounted displays (HMDs) is conflictbetween the visual ...
This study investigated how display parameters influence humans’ ability to control simulated egorot...
In Virtual Reality, subjects typically misperceive visually simulated turning angles. The literature...
This study investigated humans ability to control simulated ego-rotations from optic flow. The stimu...
In general, the literature suggests that visual information alone is insufficient to control rotatio...
In Virtual Reality, considerable systematic spatial orientation problems frequently occur that do no...
We investigated how optic flow and physical body movements are integrated in the perception of uprig...
research discussed in this paper focuses on the influence of physical motion and visual display fiel...
The research discussed in this paper focuses on the influence of physical motion and visual display ...
We investigated what roles global spatial frequency, surface structure, and foreground motion play i...
In the last decades, a number of studies have examined people's perceptual and attentional capabilit...
This present study investigated how users ’ navigational devices and modes of operation affect their...
Effects of visual roll-motion on postural sway and the subjective visual vertical (SVV) often is stu...
Display technology has recently made enormous progress. In particular, display companies are competi...
In the field of motion-based simulation, it was found that a visual amplitude equal to the inertial ...
A primary cause of simulator sickness in head-mounted displays (HMDs) is conflictbetween the visual ...