This study investigated the effect of body-based information (proprioception, etc.) when participants navigated large-scale virtual marketplaces that were either small (Experiment 1) or large in extent (Experiment 2). Extent refers to the size of an environment, whereas scale refers to whether people have to travel through an environment to see the detail necessary for navigation. Each participant was provided with full body-based information (walking through the virtual marketplaces in a large tracking hall or on an omnidirectional treadmill), just the translational component of body-based information (walking on a linear treadmill, but turning with a joystick), just the rotational component (physically turning but using a joystick to tran...
Two experiments investigated the effects of landmarks and body-based information on route knowledge....
Two experiments investigated the effects of landmarks and body-based information on route knowledge....
Navigation is the most common interactive task performed in three-dimensional virtual environments (...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
Physical locomotion provides internal (body-based) sensory information about the translational and r...
Physical locomotion provides internal (body-based) sensory information about the translational and r...
Physical locomotion provides internal (body-based) sensory information about the translational and r...
Physical locomotion provides internal (body-based) sensory information about the translational and r...
© 2019 IEEE. When human operators locomote actively in virtual environments (VE), the movement range...
When moving through space, both dynamic visual information (i.e. optic flow) and body-based cues (i....
When moving through space, both dynamic visual information (i.e. optic flow) and body-based cues (i....
Two experiments investigated the effects of landmarks and body-based information on route knowledge....
Two experiments investigated the effects of landmarks and body-based information on route knowledge....
Two experiments investigated the effects of landmarks and body-based information on route knowledge....
Navigation is the most common interactive task performed in three-dimensional virtual environments (...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
This study investigated the effect of body-based information (proprioception, etc.) when participant...
Physical locomotion provides internal (body-based) sensory information about the translational and r...
Physical locomotion provides internal (body-based) sensory information about the translational and r...
Physical locomotion provides internal (body-based) sensory information about the translational and r...
Physical locomotion provides internal (body-based) sensory information about the translational and r...
© 2019 IEEE. When human operators locomote actively in virtual environments (VE), the movement range...
When moving through space, both dynamic visual information (i.e. optic flow) and body-based cues (i....
When moving through space, both dynamic visual information (i.e. optic flow) and body-based cues (i....
Two experiments investigated the effects of landmarks and body-based information on route knowledge....
Two experiments investigated the effects of landmarks and body-based information on route knowledge....
Two experiments investigated the effects of landmarks and body-based information on route knowledge....
Navigation is the most common interactive task performed in three-dimensional virtual environments (...