Geometric algorithms are based on geometric objects such as points, lines and circles. The term \textit{Kernel\/} refers to a collection of representations for constant-size geometric objects and operations on these representations. This paper describes how such a geometry kernel can be designed and implemented in C++, having special emphasis on adaptability, extensibility and efficiency. We achieve these goals following the generic programming paradigm and using templates as our tools. These ideas are realized and tested in \cgal~\cite{svy-cgal}, the Computational Geometry Algorithms Library
AbstractIn this paper we describe and discuss a kernel for higher-dimensional computational geometry...
AbstractThis paper presents a cgal kernel for algorithms manipulating 3D spheres, circles, and circu...
International audienceThis paper presents a CGAL kernel for algorithms manipulating 3D spheres, circ...
Geometric algorithms are based on geometric objects such as points, lines and circles. The term \tex...
Geometric algorithms are based on geometric objects such as points, lines and circles. The term \tex...
AbstractGeometric algorithms are based on geometric objects such as points, lines and circles. The t...
CGAL is a Computational Geometry Algorithms Library written in C++, which is developed in an ESPRIT ...
CGAL is a {\em Computational Geometry Algorithms Library\/} written in C{\tt ++}, which is being dev...
AbstractIn this paper we describe and discuss a new kernel design for geometric computation in the p...
We report on the use of the generic programming paradigm in the computational geometry algorithms li...
In this paper we describe and discuss a new kernel design for geometric computation in the plane. It...
AbstractWe present a generic C++ design to perform exact geometric computations efficiently using la...
We report on the use of the generic programming paradigm in the Computational Geometry Algorithms Li...
International audienceCGAL (Computational Geometry Algorithms Library) is a large collection of geom...
The implementation of an algorithm is faced with the issues of efficiency, flexibility, and ease-of-...
AbstractIn this paper we describe and discuss a kernel for higher-dimensional computational geometry...
AbstractThis paper presents a cgal kernel for algorithms manipulating 3D spheres, circles, and circu...
International audienceThis paper presents a CGAL kernel for algorithms manipulating 3D spheres, circ...
Geometric algorithms are based on geometric objects such as points, lines and circles. The term \tex...
Geometric algorithms are based on geometric objects such as points, lines and circles. The term \tex...
AbstractGeometric algorithms are based on geometric objects such as points, lines and circles. The t...
CGAL is a Computational Geometry Algorithms Library written in C++, which is developed in an ESPRIT ...
CGAL is a {\em Computational Geometry Algorithms Library\/} written in C{\tt ++}, which is being dev...
AbstractIn this paper we describe and discuss a new kernel design for geometric computation in the p...
We report on the use of the generic programming paradigm in the computational geometry algorithms li...
In this paper we describe and discuss a new kernel design for geometric computation in the plane. It...
AbstractWe present a generic C++ design to perform exact geometric computations efficiently using la...
We report on the use of the generic programming paradigm in the Computational Geometry Algorithms Li...
International audienceCGAL (Computational Geometry Algorithms Library) is a large collection of geom...
The implementation of an algorithm is faced with the issues of efficiency, flexibility, and ease-of-...
AbstractIn this paper we describe and discuss a kernel for higher-dimensional computational geometry...
AbstractThis paper presents a cgal kernel for algorithms manipulating 3D spheres, circles, and circu...
International audienceThis paper presents a CGAL kernel for algorithms manipulating 3D spheres, circ...