We present a new passive approach to capture time-varying scene geometry in large acquisition volumes from multi-view video. It can be applied to reconstruct complete moving models of human actors that feature even slightest dynamic geometry detail, such as wrinkles and folds in clothing, and that can be viewed from 360 degrees. Starting from multi-view video streams recorded under calibrated lighting, we first perform marker-less human motion capture based on a smooth template with no high-frequency surface detail. Subsequently, surface reflectance and time-varying normal fields are estimated based on the coarse template shape. The main contribution of this work is a new statistical approach to solve the non-trivial problem of tra...
The creation of high quality animations of real-world human actors has long been a challenging probl...
Figure 1: A sequence of poses captured from eight video recordings of a capoeira turn kick. Our algo...
In our previous work, we have shown that by means of a model based approach, relightable free viewp...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a re...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
The creation of high quality animations of real-world human actors has long been a challenging prob...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
This paper proposes a new marker-less approach to capturing human performances from multi-view vide...
This paper proposes a new marker-less approach to capturing human performances from multi-view video...
This paper proposes a new marker-less approach to capturing human performances from multi-view video...
The creation of high quality animations of real-world human actors has long been a challenging probl...
The creation of high quality animations of real-world human actors has long been a challenging probl...
Figure 1: A sequence of poses captured from eight video recordings of a capoeira turn kick. Our algo...
In our previous work, we have shown that by means of a model based approach, relightable free viewp...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
We present a new passive approach to capture time-varying scene geometry in large acquisition volume...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a re...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
The creation of high quality animations of real-world human actors has long been a challenging prob...
In model-based free-viewpoint video, a detailed representation of the time-varying geometry of a rea...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
This paper proposes a new marker-less approach to capturing human performances from multi-view vide...
This paper proposes a new marker-less approach to capturing human performances from multi-view video...
This paper proposes a new marker-less approach to capturing human performances from multi-view video...
The creation of high quality animations of real-world human actors has long been a challenging probl...
The creation of high quality animations of real-world human actors has long been a challenging probl...
Figure 1: A sequence of poses captured from eight video recordings of a capoeira turn kick. Our algo...
In our previous work, we have shown that by means of a model based approach, relightable free viewp...