Esports has generated an industry of increasing economic and cultural importance. In recent years, universities and other higher education institutions have responded to its growth by establishing undergraduate courses to satisfy the needs of innovators operating in the area. However, there is not yet consensus on what an esports curriculum should include. Despite being a technology-driven sector with ethical and professional dimensions that intersect computing, current ACM and IEEE curricula do not mention esports. Furthermore, existing courses tend to provide teaching and training on a wide variety of topics aside from those traditionally in computer science. These include: live events management; psychological research; sports science; m...
The growth and popularity of eSports cannot be understated. The domain has become so mainstream that...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
In this article, there was made an attempt to describe the possibilities of modern technologies such...
Esports has generated an industry of increasing economic and cultural importance. In recent years, u...
Although the concept of Esports competency has been widely recognized, it is not yet well understood...
In a society defined by consistent advancements of technology, ecosystems such as the one of educati...
The purpose of the creative work is to support the sport administration program advisor/faculty memb...
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becomin...
The availability and affordability of increased internet bandwidth, video memory, and processing spe...
This book takes a multidisciplinary approach to the question of esports and their role in society. A...
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becomin...
Esports as the competitive play of digital games has gained considerable popularity. However, a comp...
Esports has been a significant new topic over the past decade but their place in the sports industry...
Cross-media technologies, which externalize and speed up cognitive abilities through social networks...
Online gaming has become a pervasive entertainment activity, and its professionalization has resulte...
The growth and popularity of eSports cannot be understated. The domain has become so mainstream that...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
In this article, there was made an attempt to describe the possibilities of modern technologies such...
Esports has generated an industry of increasing economic and cultural importance. In recent years, u...
Although the concept of Esports competency has been widely recognized, it is not yet well understood...
In a society defined by consistent advancements of technology, ecosystems such as the one of educati...
The purpose of the creative work is to support the sport administration program advisor/faculty memb...
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becomin...
The availability and affordability of increased internet bandwidth, video memory, and processing spe...
This book takes a multidisciplinary approach to the question of esports and their role in society. A...
The popularity of Electronic Sports (esports) have grown tremendously in the last few years, becomin...
Esports as the competitive play of digital games has gained considerable popularity. However, a comp...
Esports has been a significant new topic over the past decade but their place in the sports industry...
Cross-media technologies, which externalize and speed up cognitive abilities through social networks...
Online gaming has become a pervasive entertainment activity, and its professionalization has resulte...
The growth and popularity of eSports cannot be understated. The domain has become so mainstream that...
Esports is a growing phenomenon that is capturing the attention of individuals worldwide, and has gr...
In this article, there was made an attempt to describe the possibilities of modern technologies such...