By jointly applying a model-based marker-less motion capture approach and multi-view texture generation 3D Videos of human actors can be reconstructed from multi-view video streams. If the input data were recorded under calibrated lighting, the texture information can also be used to measure time-varying surface reflectance. This way, 3D videos can be realistically displayed under novel lighting conditions. Reflectance estimation is only feasible if the multi-view texture-to-surface registration is consistent over time. In this paper, we propose two image-based warping methods that compensate registration errors due to inaccurate model geometry and shifting of apparel over the body
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
This thesis sets out to bring improvements in the field of relightable video capture. Previous work ...
By jointly applying a model-based marker-less motion capture approach and multi-view texture generat...
By jointly applying a model-based marker-less motion capture approach and multi-view texture generat...
In our previous work, we have shown that by means of a model based approach, relightable free viewpo...
In our previous work, we have shown that by means of a model based approach, relightable free viewpo...
In our previous work, we have shown that by means of a model based approach, relightable free viewp...
\begin{abstract} Passive optical motion capture is able to provide authentically animated, photo-rea...
\begin{abstract} Passive optical motion capture is able to provide authentically animated, photo-rea...
By means of passive optical motion capture real people can be authentically animated and photo-real...
We present a new approach to reflectance estimation for dynamic scenes. Non-parametric image statist...
By means of passive optical motion capture real people can be authentically animated and photo-reali...
The creation of high quality animations of real-world human actors has long been a challenging prob...
Passive optical motion capture is able to provide authentically animated, photo-realistically and vi...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
This thesis sets out to bring improvements in the field of relightable video capture. Previous work ...
By jointly applying a model-based marker-less motion capture approach and multi-view texture generat...
By jointly applying a model-based marker-less motion capture approach and multi-view texture generat...
In our previous work, we have shown that by means of a model based approach, relightable free viewpo...
In our previous work, we have shown that by means of a model based approach, relightable free viewpo...
In our previous work, we have shown that by means of a model based approach, relightable free viewp...
\begin{abstract} Passive optical motion capture is able to provide authentically animated, photo-rea...
\begin{abstract} Passive optical motion capture is able to provide authentically animated, photo-rea...
By means of passive optical motion capture real people can be authentically animated and photo-real...
We present a new approach to reflectance estimation for dynamic scenes. Non-parametric image statist...
By means of passive optical motion capture real people can be authentically animated and photo-reali...
The creation of high quality animations of real-world human actors has long been a challenging prob...
Passive optical motion capture is able to provide authentically animated, photo-realistically and vi...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
3D content generation is a major challenge in computer graphics, and generating realistic objects wi...
This thesis sets out to bring improvements in the field of relightable video capture. Previous work ...