In this thesis, we present a semi-automatic method for the generation of bas-reliefs from a given shape. A Bas-reliefs is an artistic sculptural representation of a three dimensional scene which possesses a negligible depth. The main idea behind our method is to work with a range image, whose depth interval size is compressed in a feature preserving way. Our approach operates in the gradient domain, whereas we also present an extension which works on the Laplacian. The algorithm relies on the achievements of High-Dynamic-Range-Compression and adapts necessary elements to our purpose. We manipulate the partial derivatives of the range image rather than the image data itself. These derivatives are compressed by applying an attenuation...
It is difficult to extend image-based relief generation to high-relief generation, as the images con...
Typically, relief generation from an input 3D scene is limited to either bas-relief or high-relief m...
To design a bas-relief from a 3D scene is an inherently interactive task in many scenarios. The user...
In this thesis, we present a semi-automatic method for the generation of bas-reliefs from a given sh...
Bas-relief is a form of sculpture where carved or chiseled forms protrude partially and shallowly fr...
In this paper, we introduce and study a new problem of converting a given 3D shape (or a 2.5D range ...
Among all forms of sculpture, bas-relief is arguably the closest to painting. Although inherently a ...
We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects on...
Bas-relief is a type of sculpture artwork which is carved into a plane or a surface, traditionally c...
In this paper we present a new and efficient method for the depth-compression of range images in a f...
Abstract Typically, relief generation from an input 3D scene is limited to either bas-relief or high...
Traditional 3D model-based bas-relief modeling methods are often limited to model-dependent and mono...
This thesis describes the research results and contributions that have been achieved during the auth...
This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field ...
It is difficult to extend image-based relief generation to high-relief generation, as the images con...
Typically, relief generation from an input 3D scene is limited to either bas-relief or high-relief m...
To design a bas-relief from a 3D scene is an inherently interactive task in many scenarios. The user...
In this thesis, we present a semi-automatic method for the generation of bas-reliefs from a given sh...
Bas-relief is a form of sculpture where carved or chiseled forms protrude partially and shallowly fr...
In this paper, we introduce and study a new problem of converting a given 3D shape (or a 2.5D range ...
Among all forms of sculpture, bas-relief is arguably the closest to painting. Although inherently a ...
We present a method for synthesizing high reliefs, a sculpting technique that attaches 3D objects on...
Bas-relief is a type of sculpture artwork which is carved into a plane or a surface, traditionally c...
In this paper we present a new and efficient method for the depth-compression of range images in a f...
Abstract Typically, relief generation from an input 3D scene is limited to either bas-relief or high...
Traditional 3D model-based bas-relief modeling methods are often limited to model-dependent and mono...
This thesis describes the research results and contributions that have been achieved during the auth...
This paper describes a new method to automatically generate digital bas-reliefs with depth-of-field ...
It is difficult to extend image-based relief generation to high-relief generation, as the images con...
Typically, relief generation from an input 3D scene is limited to either bas-relief or high-relief m...
To design a bas-relief from a 3D scene is an inherently interactive task in many scenarios. The user...