The aim of this study was to examine the role of the parent-child relationship in the use of social network sites and games. It was expected that adolescents, whose relationship with their parents is less positive, use these media as an escape more often. This study contributes to the research about the use of media, and how the parent-child-relationship contributes this. The participants were 440 adolescents between the age of twelve and eighteen years, of which 53% were boys and 47% were girls. Four constructs were measured: the use of social network sites, the use of games, the parent-child-relationship and the motivations to make use of these media. This study indicates that a less positive parent-child-relationship leads to escapism, w...
Although younger adolescents are increasingly using Social Networking Sites (SNSs) there is little r...
Adolescents are one of the heaviest users of technology as a group. With the ever increasing amount ...
Adolescents are among the highest users of technology and are typically early adopters of new techno...
The aim of this project was to find out how parents feel about controlling the media/technology use ...
The family is one of the main institutions for raising a child, starting from the moment of birth an...
An increase in the daily usage of media by children has been noticed over the past decades. Several ...
An integral part of the daily lives of adolescents revolves around the Internet. Adolescents are vul...
An integral part of the daily lives of adolescents revolves around the Internet. Adolescents are vul...
Video games are an important part of contemporary culture and economy, since the number of video gam...
AbstractThe purpose of this study is to understand how playing digital games affect children and ado...
In this study the focus is set on parental rules for digital gaming and Internet use. First a review...
The vast majority of studies on parental mediation are quantitative by nature, which leads to a lack...
Due to the importance of user behavior in social networks especially in adolescents, the purpose of ...
Today, most of social communications are transferred into the virtual environment, which opens new p...
Researchers widely agree that how children spend their time is an important predictor of the develop...
Although younger adolescents are increasingly using Social Networking Sites (SNSs) there is little r...
Adolescents are one of the heaviest users of technology as a group. With the ever increasing amount ...
Adolescents are among the highest users of technology and are typically early adopters of new techno...
The aim of this project was to find out how parents feel about controlling the media/technology use ...
The family is one of the main institutions for raising a child, starting from the moment of birth an...
An increase in the daily usage of media by children has been noticed over the past decades. Several ...
An integral part of the daily lives of adolescents revolves around the Internet. Adolescents are vul...
An integral part of the daily lives of adolescents revolves around the Internet. Adolescents are vul...
Video games are an important part of contemporary culture and economy, since the number of video gam...
AbstractThe purpose of this study is to understand how playing digital games affect children and ado...
In this study the focus is set on parental rules for digital gaming and Internet use. First a review...
The vast majority of studies on parental mediation are quantitative by nature, which leads to a lack...
Due to the importance of user behavior in social networks especially in adolescents, the purpose of ...
Today, most of social communications are transferred into the virtual environment, which opens new p...
Researchers widely agree that how children spend their time is an important predictor of the develop...
Although younger adolescents are increasingly using Social Networking Sites (SNSs) there is little r...
Adolescents are one of the heaviest users of technology as a group. With the ever increasing amount ...
Adolescents are among the highest users of technology and are typically early adopters of new techno...