The purpose of this Grounded Theory study is to investigate the positive and negative effects of Game Analytics and how it may affect the Game Design process within the Game Development process. This is done by reviewing and observing available source material appertaining to Triple AAA Games Industry Experts regarding the topics of Game Analytics, Gameplay, Game Design as well as Game Development. The source material consists of publications, presentations, articles and lectures directly linked to the aforementioned areas in which will be used to reinforce the theory. Through the collected data the theory will emerge which will present the potential positive and negative aspects as well as issues regarding using Game Analytics to track the...
The objective of this thesis project was to implement a process to collect player behaviour data for...
Denna studie undersöker olika designval inom datorspel för att skapa intressanta och varierade nivåe...
Based on the ever-changing digital landscape, the study investigates how a game and its components c...
The purpose of this Grounded Theory study is to investigate the positive and negative effects of Gam...
The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive ex...
Swedish gaming development is a business activity that is active in a global market and where the ga...
Communicating design is in many aspects a difficult process. Game design is not only directives on l...
This thesis explores how manipulation of the fourth wall can affect players’ Gameplay Experience in ...
This paper will cover the correlation between emotions, game graphics and their effect on player per...
This paper aims to provide a foundation in regard to information and cause correlation for future re...
Detta arbete har som syfte att studera upplevd Agency. I bakgrunden för arbetet presenteras tidigare...
The purpose of this study is to examine the unsustainable aspects we have identified within the genr...
One of the biggest industries today is the gaming industry. A multitude of games are sold each year,...
Games can be used to convey meaning and communicate messages. While there is ample research on games...
This research looks at how interactive marketing can become more motivating for customers by designi...
The objective of this thesis project was to implement a process to collect player behaviour data for...
Denna studie undersöker olika designval inom datorspel för att skapa intressanta och varierade nivåe...
Based on the ever-changing digital landscape, the study investigates how a game and its components c...
The purpose of this Grounded Theory study is to investigate the positive and negative effects of Gam...
The reflective game design theory outlined by Rilla Khaled (2018) argues for designing disruptive ex...
Swedish gaming development is a business activity that is active in a global market and where the ga...
Communicating design is in many aspects a difficult process. Game design is not only directives on l...
This thesis explores how manipulation of the fourth wall can affect players’ Gameplay Experience in ...
This paper will cover the correlation between emotions, game graphics and their effect on player per...
This paper aims to provide a foundation in regard to information and cause correlation for future re...
Detta arbete har som syfte att studera upplevd Agency. I bakgrunden för arbetet presenteras tidigare...
The purpose of this study is to examine the unsustainable aspects we have identified within the genr...
One of the biggest industries today is the gaming industry. A multitude of games are sold each year,...
Games can be used to convey meaning and communicate messages. While there is ample research on games...
This research looks at how interactive marketing can become more motivating for customers by designi...
The objective of this thesis project was to implement a process to collect player behaviour data for...
Denna studie undersöker olika designval inom datorspel för att skapa intressanta och varierade nivåe...
Based on the ever-changing digital landscape, the study investigates how a game and its components c...