In this paper, we discuss our experimental results on Simulator Sickness (SS). A series of experiments were conducted in our Virtual Reality (VR) Lab. Our aim was to investigate the correlations between the perception of depth and the feeling of discomfort, as well as the role of gameplay regarding the familiarity of the viewer with computer games in the feeling of discomfort. Participants were immersed in two different stereoscopic landscapes projected on a semi-cylindrical screen. The results indicate that participants have felt simulator sickness more intensely in the landscape where they perceived less depth cues. We also observed that participants who often played computer games felt simulator sickness less than others.4 page(s
Sickness induced by Virtual Reality (VR) devices poses a genuine threat to the viability of this new...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
Many studies have attempted to understand which individual differences may be related to the symptom...
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects know...
In this paper we compare simulator sickness symptoms produced by racing game in three different cond...
Findings from the Simulator Sickness Questionnaire (SSQ) evaluated several factors related to the ph...
This study examined the effects of simulator sickness (SS) as a function of the visual complexity of...
Virtual Reality (VR) has the capability of fully immersing users into a wide variety of gaming exper...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
This paper describes one work-in-progress finding of a larger pilot study, investigating simulator s...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
Sickness induced by Virtual Reality (VR) devices poses a genuine threat to the viability of this new...
Sickness induced by Virtual Reality (VR) devices poses a genuine threat to the viability of this new...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
Many studies have attempted to understand which individual differences may be related to the symptom...
Research indicates that users of Virtual Environments (VEs) can experience a variety of effects know...
In this paper we compare simulator sickness symptoms produced by racing game in three different cond...
Findings from the Simulator Sickness Questionnaire (SSQ) evaluated several factors related to the ph...
This study examined the effects of simulator sickness (SS) as a function of the visual complexity of...
Virtual Reality (VR) has the capability of fully immersing users into a wide variety of gaming exper...
Compelling scene movements in a virtual reality (VR) system can cause symptoms of motion sickness (i...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
This paper describes one work-in-progress finding of a larger pilot study, investigating simulator s...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...
Sickness induced by Virtual Reality (VR) devices poses a genuine threat to the viability of this new...
Sickness induced by Virtual Reality (VR) devices poses a genuine threat to the viability of this new...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
This thesis investigates the prediction of simulation sickness induced by a virtual reality driving ...