Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on the social context and available resources, and involvesknowledge, skills, attitudes, emotions and values. Developing educational activitiesthat incorporate all of these elements is a challenge. Through case studies,this paper outlines how situated, embodied and social problem-solving activitieswithin virtual worlds can elicit responses that engage all facets of expertise.13 page(s
This paper is an attempt to develop a paradigm in problem solving where the notion of virtuality pla...
This paper intends to present a preliminary PhD research that is being developed by the authors, wit...
This article seeks to show that a virtual world can provide a useful addition in the use of computer...
Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on t...
Two significant drivers of change within the contemporary educational landscape are the increasing e...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Past research suggests that situatedness , i.e. the context, as well as the social interaction that...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
This paper presents an approach to develop a web-based, multi-user, 3D simulation learning environme...
This paper examines the interplay between the person and their environment throughout the problem so...
This paper presents an ongoing project by a research group of Athabasca University that builds engag...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to en...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
This paper is an attempt to develop a paradigm in problem solving where the notion of virtuality pla...
This paper intends to present a preliminary PhD research that is being developed by the authors, wit...
This article seeks to show that a virtual world can provide a useful addition in the use of computer...
Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on t...
Two significant drivers of change within the contemporary educational landscape are the increasing e...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Past research suggests that situatedness , i.e. the context, as well as the social interaction that...
There is a growing use of immersive virtual environments for educational purposes. However, much of ...
Click to edit publication descriptionImmersive and collaborative virtual worlds can offer educationa...
This paper presents an approach to develop a web-based, multi-user, 3D simulation learning environme...
This paper examines the interplay between the person and their environment throughout the problem so...
This paper presents an ongoing project by a research group of Athabasca University that builds engag...
Problem-based learning (PBL) is a type of student-centred educational approach where students learn ...
Immersive and collaborative virtual worlds can offer educationalists a future-focused solution to en...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
This paper is an attempt to develop a paradigm in problem solving where the notion of virtuality pla...
This paper intends to present a preliminary PhD research that is being developed by the authors, wit...
This article seeks to show that a virtual world can provide a useful addition in the use of computer...