Cybersickness embraces a range of clinical symptoms reported in response to simulated motion in a computer generated, virtual reality environment. The Simulator Sickness Questionnaire (SSQ) has been the standard tool for measuring observed responses; however, many of the observed SSQ variables are highly correlated, so it is not clear which ones are appropriate to use as a basis for building an explanatory model. In this study, responses to the SSQ were analyzed using principal components analysis, and four significant factors - general cybersickness, vision, arousal and fatigue - were identified. An initial interpretation of these factors is provided in the context of a broader cybersickness model, with a view to constructing a new questio...
Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from sy...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Introduction: This exploratory study aims to participate in the development of the VR framework by f...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual Reality/360° videos provide an immersive experience to users. Besides this, 360° videos may ...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Factor analysis of a large number of motion sickness self-reports from exposure to military flight s...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness....
Background: Virtual Reality (VR) does not only include the use of stereoscopic images, but also poss...
It is well known that navigation through VEs may have a negative effect on the physical well-being o...
Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from sy...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Introduction: This exploratory study aims to participate in the development of the VR framework by f...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
The aim of this experiment was to determine which cybersickness symptoms are associated with simulat...
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skil...
As virtual reality (VR) applications expand in private and public sector contexts, so do reports of ...
Virtual Reality/360° videos provide an immersive experience to users. Besides this, 360° videos may ...
The uptake of new interface technologies, such as the Oculus Rift have generated renewed interest in...
Factor analysis of a large number of motion sickness self-reports from exposure to military flight s...
Head-coupled virtual reality systems can cause symptoms of sickness (cybersickness). A study has bee...
Virtual reality (VR) gains popularity in the entertainment industry and various professional context...
An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness....
Background: Virtual Reality (VR) does not only include the use of stereoscopic images, but also poss...
It is well known that navigation through VEs may have a negative effect on the physical well-being o...
Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from sy...
Virtual reality has been developing rapidly and gaining popularity in the past years as new devices ...
Introduction: This exploratory study aims to participate in the development of the VR framework by f...