Game technology has been widely used for educational applications, however, despite the common use of background music in games, its effect on learning has been largely unexplored. This paper discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual history lesson was presented to participants with different background stimuli (music or no-music) to test the effect of music on memory. To test the role of immersion on memory and its possible relationship to the music, two different display systems (3-monitor display system or immersive Reality Center) were used in the study. Overall, participants remembered a significantly higher number of facts using the 3-monitor d...
Abstract: Background music is often incorporated in commercial e-learning software in order to motiv...
This thesis aims to provide the reader with an objective look at the past scientific research done a...
Little research exists on the use of video games as instructional tools in music education. The purp...
Thesis (PhD)--Macquarie University, Faculty of Science, Dept. of Computing, 2009.Bibliography: p. [2...
Empirical evidence is needed to corroborate the intuitions of gamers and game developers in understa...
Empirical evidence is needed to corroborate the intuitions of gamers and game developers in understa...
In this paper we discuss the effect of music on learning in virtual-immersive environments. Auditory...
In this paper we discuss potential effects of background music on the perception and memory of event...
This thesis researches the impact of audio in video games as a tool for enhancing memorization throu...
The goal of this study is to observe if having more interactivity and media richness in teaching wil...
The aim of this study is to investigate the influence of different musical styles on learning in vir...
This study investigates how background music influences learning with respect to three different the...
Using 40 university students as participants, memory for a word list was tested using different cond...
Does the immersive design of an educational gaming environment affect learners’ virtual presence and...
Students and educators value the potential use of immersive virtual reality (IVR) in the classroom t...
Abstract: Background music is often incorporated in commercial e-learning software in order to motiv...
This thesis aims to provide the reader with an objective look at the past scientific research done a...
Little research exists on the use of video games as instructional tools in music education. The purp...
Thesis (PhD)--Macquarie University, Faculty of Science, Dept. of Computing, 2009.Bibliography: p. [2...
Empirical evidence is needed to corroborate the intuitions of gamers and game developers in understa...
Empirical evidence is needed to corroborate the intuitions of gamers and game developers in understa...
In this paper we discuss the effect of music on learning in virtual-immersive environments. Auditory...
In this paper we discuss potential effects of background music on the perception and memory of event...
This thesis researches the impact of audio in video games as a tool for enhancing memorization throu...
The goal of this study is to observe if having more interactivity and media richness in teaching wil...
The aim of this study is to investigate the influence of different musical styles on learning in vir...
This study investigates how background music influences learning with respect to three different the...
Using 40 university students as participants, memory for a word list was tested using different cond...
Does the immersive design of an educational gaming environment affect learners’ virtual presence and...
Students and educators value the potential use of immersive virtual reality (IVR) in the classroom t...
Abstract: Background music is often incorporated in commercial e-learning software in order to motiv...
This thesis aims to provide the reader with an objective look at the past scientific research done a...
Little research exists on the use of video games as instructional tools in music education. The purp...