The learning affordances of virtual worlds have long being trumpeted; the barriers to the ?take up? of virtual worlds in mainstream education have also been explored, with emphasis being placed on technical problems, lack of time and money. Yet, a challenge for future learning is how one teaches in a virtual world, and what research has been undertaken has focused largely upon tertiary education. Much less is understood about how school teachers should structure virtual lessons, and what level of collaboration or independent work is necessary to guide students towards attainment of learning outcomes. This paper will provide a theoretical review of teaching and learning in virtual worlds, and offer an initial discussion of the role and impor...
Virtual worlds are being increasingly used in education, often for their flexibility in facilitating...
The purpose of this chapter is to explore the contexts that teachers can create to promote collabora...
Virtual worlds present an opportunity to shift pedagogy at all levels of education. Technology that ...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
The purpose of this paper is to present selected literature on learners and collaborative learning i...
Virtual Worlds have become a very popular kind of software application that has been used in differe...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
Multi User Virtual Worlds are becoming a valuable educational tool. Learning experiences within thes...
Virtual or “Synthetic” worlds such as “Second Life”, and online games such as “World of Warcraft” op...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively sup...
The book deals with the challenges that arise when virtual worlds are used for learning and teaching...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to ade...
This paper presents case studies of an elementary school class and a graduate college course designe...
Virtual worlds are being increasingly used in education, often for their flexibility in facilitating...
The purpose of this chapter is to explore the contexts that teachers can create to promote collabora...
Virtual worlds present an opportunity to shift pedagogy at all levels of education. Technology that ...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
The purpose of this paper is to present selected literature on learners and collaborative learning i...
Virtual Worlds have become a very popular kind of software application that has been used in differe...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
Multi User Virtual Worlds are becoming a valuable educational tool. Learning experiences within thes...
Virtual or “Synthetic” worlds such as “Second Life”, and online games such as “World of Warcraft” op...
New technologies offer extraordinary possibilities for innovative teaching/learning activities, prov...
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively sup...
The book deals with the challenges that arise when virtual worlds are used for learning and teaching...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to ade...
This paper presents case studies of an elementary school class and a graduate college course designe...
Virtual worlds are being increasingly used in education, often for their flexibility in facilitating...
The purpose of this chapter is to explore the contexts that teachers can create to promote collabora...
Virtual worlds present an opportunity to shift pedagogy at all levels of education. Technology that ...