Forming one of the major genres of games, Role Playing Games (RPGs) have proven an extremely portable concept, and the games are situated across various cultural and format-related boundaries. The effect of porting RPGs between formats is however a subject of which very little is known. This paper presents results of an empirical study of multi-player RPGs, evaluating how the transference between formats affects the player experience; including the effect of including a human game master in computer-based RPGs. The tabletop format emerges as the consistently most enjoyable experience across a range of formats, even compared to a computer-based RPG directed by a human game master.9 page(s
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Tabletop role-playing games (TRPGs) have more than 40 years of history and have achieved far-reachin...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
Role Playing Games (RPGs) is a popular game form. RPGs have been translated into all media formats, ...
This paper presents the results of a comprehensive empirical study of the impact of integrating comp...
The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. ...
Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user ...
Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user ...
Role-playing games have been paramount in the continued evolution of both the video game entertainme...
The concept of a Game Master (GM) is associated with a range of functions in role playing-based game...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Tabletop role-playing games (TRPGs) have more than 40 years of history and have achieved far-reachin...
The focus of interactive storytelling should not only be on the attributes of the technology or char...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tab...
Role Playing Games (RPGs) is a popular game form. RPGs have been translated into all media formats, ...
This paper presents the results of a comprehensive empirical study of the impact of integrating comp...
The Pen-and-Paper role-playing game is a successful example of collaborative interactive narrative. ...
Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user ...
Inherent in all forms of interactive storytelling is the problem of reconciling freedom of the user ...
Role-playing games have been paramount in the continued evolution of both the video game entertainme...
The concept of a Game Master (GM) is associated with a range of functions in role playing-based game...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
Avatars are a commonly used mechanism for representing the player within the world of a game. The av...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Tabletop role-playing games (TRPGs) have more than 40 years of history and have achieved far-reachin...
The focus of interactive storytelling should not only be on the attributes of the technology or char...