Gambling is a leisure pursuit patronised by the majority of adults in New South Wales as well as in the rest of Australia. In the local community, electronic gaming machines are one of the most common gambling forms and NSW has one of the highest concentrations of electronic gaming machines per capita in the world, higher than in USA, Canada, and the United Kingdom, thus poker machines are easily accessible. Even if gambling is a recreational activity for the majority of participants, it causes severe adverse consequences for a group of people who gamble over their financial means. The research presents pathways within the social community construct from recreational gambling pursuits to excessive gambling quests, where the winning and the ...
Greater availability of gambling venues may increase gambling rates, and therefore enhance welfare t...
Gambling affects communities in many ways, yet relatively little research has investigated community...
This is the second report of a three stage project examining the gaming machine playing behaviour of...
Gambling is a leisure pursuit patronised by the majority of adults in New South Wales as well as in ...
The emphasis on achievements in everyday life on social status and monetary wealth encourages explor...
The emphasis on achievements in everyday life on social status and monetary wealth encourages explor...
Abstract Social casino games are free-play online games that feature gambling themes, but do not pay...
This paper presents a study offering insight and understanding of the emerging concept of lifestyle ...
This paper presents a study offering insight and understanding of the emerging concept of lifestyle ...
This paper presents a study offering insight and understanding of the emerging concept of lifestyle ...
As opportunities to gamble proliferated rapidly during the 1990s, accessibility to gambling faciliti...
Hing, N ORCiD: 0000-0002-2150-9784This study examines gambling behaviour, gambling motivations, gamb...
Hing, N ORCiD: 0000-0002-2150-9784; Russell, AM ORCiD: 0000-0002-3685-7220New technology is changing...
Gambling has attracted minimal recent research in leisure studies. Focusing on Indigenous Australian...
Mobile populations form an increasingly important part of many communities, yet tend to be neglected...
Greater availability of gambling venues may increase gambling rates, and therefore enhance welfare t...
Gambling affects communities in many ways, yet relatively little research has investigated community...
This is the second report of a three stage project examining the gaming machine playing behaviour of...
Gambling is a leisure pursuit patronised by the majority of adults in New South Wales as well as in ...
The emphasis on achievements in everyday life on social status and monetary wealth encourages explor...
The emphasis on achievements in everyday life on social status and monetary wealth encourages explor...
Abstract Social casino games are free-play online games that feature gambling themes, but do not pay...
This paper presents a study offering insight and understanding of the emerging concept of lifestyle ...
This paper presents a study offering insight and understanding of the emerging concept of lifestyle ...
This paper presents a study offering insight and understanding of the emerging concept of lifestyle ...
As opportunities to gamble proliferated rapidly during the 1990s, accessibility to gambling faciliti...
Hing, N ORCiD: 0000-0002-2150-9784This study examines gambling behaviour, gambling motivations, gamb...
Hing, N ORCiD: 0000-0002-2150-9784; Russell, AM ORCiD: 0000-0002-3685-7220New technology is changing...
Gambling has attracted minimal recent research in leisure studies. Focusing on Indigenous Australian...
Mobile populations form an increasingly important part of many communities, yet tend to be neglected...
Greater availability of gambling venues may increase gambling rates, and therefore enhance welfare t...
Gambling affects communities in many ways, yet relatively little research has investigated community...
This is the second report of a three stage project examining the gaming machine playing behaviour of...