Gamification is a complex and controversial concept. It has been both embraced as a marketing and education revolution, and dismissed as practice of exploitation. Contested within the debate around gamification has been the very concept of what a game is, what the core mechanics of games are, and whether gamification truly mobilises these core mechanics. This paper will challenge the foundation of this debate through reconceptualising gamification not as a simple set of techniques and mechanics, but as a pedagogic heritage, an alternative framework for training and shaping participant behaviour that has at its core the concepts of entertainment and engagement. In doing so it will recontextualise current practices of gamification into a long...
This article focuses on the phenomenon of gamification in the context of the philosophy of sport. G...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
The concept of gamification was first introduced in the literature in 2008 has increasingly been a t...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
In a recent online presentation Charles M. Reigeluth, he said that the future of Ed Tech would requi...
Gamification marks a major change to everyday life. It describes the permeation of economic, politic...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
This paper will review the literature on gamification and aim to apply principles of analysis for s...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
Gamification is maturing as an academic research object, but still suffers from growing pains. Chall...
This article focuses on the phenomenon of gamification in the context of the philosophy of sport. G...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification, implementing elements typically found in games in non-game contexts, has recently know...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Motivation can sometimes be a problem for learners, especially when they do not find the purpose of ...
The concept of gamification was first introduced in the literature in 2008 has increasingly been a t...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
In a recent online presentation Charles M. Reigeluth, he said that the future of Ed Tech would requi...
Gamification marks a major change to everyday life. It describes the permeation of economic, politic...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
This paper will review the literature on gamification and aim to apply principles of analysis for s...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
Gamification is maturing as an academic research object, but still suffers from growing pains. Chall...
This article focuses on the phenomenon of gamification in the context of the philosophy of sport. G...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
Existing scholarship of gamification has covered the effectiveness of different types of game design...